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  1. #41
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by XxOstiaxX View Post
    No! Moogles where never really a playable race, only istance was in VI, other than that, nope.
    The Ivalice saga is knocking at your door.
    (1)

  2. #42
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Hmmm... Can they shoot later beams from their eyes?


    Seriously, there are so many things I'd rather see than moogles as a playable race. Maybe if I could see a rough sketch of this so called mutated moogle warrior?
    (1)

  3. #43
    Player
    Join Date
    Jul 2011
    Posts
    374
    Quote Originally Posted by Xmbei View Post
    The Ivalice saga is knocking at your door.
    They where not a playable race in FFT or in FFXII.

    FFTA and A2 are spinoffs :/
    (2)

  4. #44
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Oh man, I almost missed this thread today.

    Anyhoo, as this community's Official Moogle Spokesman, I really thought it was a no-brainer for SE to implement FFXII moogles as an officially inspired MMO playable race. SE teased us to a beautiful world (Ivalice) populated by a reinterpretion of the moogle race designed by the one and only Akihiko Yoshida. Additionally, when I first heard he was on board as lead art director for SE's "next gen MMO" back when this game was known only as "Rapture," I mean damn... I was convinced that it would be stupid of SE not to at least consider Akihiko's moogles as a playable race. Of course all we got were copypasta races from FFXI. /facepalm

    Quote Originally Posted by Xmbei View Post
    In my scenario the Moogles stay as they are and run the mognet, and the genetically mutated Moogles by the Garleans would be made to be warriors.
    Somebody's been reading my old thread. I have to agree though, after thinking about the lore and a playable Mog race for some time now, it would probably be better to simplify their explanation to them just being a related race. A different species altogether... similar to the moogles we have currently but with their own lore and history. No need to over-explain them into current lore as Garlean experiments (even though I supported that idea way back when hence my sig). Regardless...

    Quote Originally Posted by Eagleheart View Post
    ...it's the end of the world. All bets are off!
    I'm also proposing having our current furball moogles take on a Companion-style role much like what chocobos are being given for ARR. Check out my proposal here.
    (0)
    Last edited by Zaireeka2025; 08-29-2012 at 02:02 PM.

  5. #45
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    little fluffball moogles to carry around our crystal chalices!~ like in Crystal Chronicles because you know the world is going to be filled with Miasma after Dalamud hits o__o/ god... I love CCs sound track and story x,x one of my fave FF games~

    (0)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

  6. #46
    Player
    mizukage's Avatar
    Join Date
    Aug 2012
    Posts
    248
    Character
    Aegis Shield
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ShinigamiKayla View Post
    little fluffball moogles to carry around our crystal chalices!~ like in Crystal Chronicles because you know the world is going to be filled with Miasma after Dalamud hits o__o/ god... I love CCs sound track and story x,x one of my fave FF games~

    i liked the idea about them being companions maybe they can buff and each player can set different job for each moogle like mini whm or mini archer
    (1)

  7. #47
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    I'd much rather have the moogles be a race than a companion, but I'd be happy with either!
    (1)

  8. #48
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by mizukage View Post
    i liked the idea about them being companions maybe they can buff and each player can set different job for each moogle like mini whm or mini archer
    That is exactly what I am proposing. Only major problem would be how to balance what chocobos will do in battle with what moogle companions would do. Nonetheless, battle isn't the only aspect of the game companion moogles would participate in. Here's a portion of my OP bullet pointing some ideas:


    • Moogles handle all in-game tutorials interactively throughout the entirety of your journey, from introducing you to basic systems to learning newly acquired jobs (all tutorials can be replayed from the menu).
    • Moogles act as a main link to the story as your closest companions, helping you interpret the story via their Moogle wisdom, as well as keeping you up to date on what you last accomplished and what should come next. Moogles hold onto and help organize your Journal, from which cutscenes can be replayed. If you forget what happened last in the story, your Moogle will be happy to remind you.
    • Moogles lend their hand in solo battle as buffers, debuffers, casters, crowd-control, or healers. They will fall into the same buddy system as Chocobos in party formation.
    • Moogles connect you with AH type abilities, allowing you to search (not buy) items, check what has sold, etc from wherever you are.
    • Moogles handle all retainer duties from anywhere in the field, so you can carry out retainer commands from the field with your moogle as the go-between.
    • Moogles handle all mail transactions from anywhere in the field (Moogle Mail Service). This can be done via your own Moogle, or Moogle npc.
    • Moogle knows best. They learn your play style and act based on your play style in both dialogue and actions. They could even learn to remind you about things you like to do in case you forget. (i.e. "Your auction items have sold" or "Kupo, you got Moogle Mail!" or "Would you like to run another dungeon? Your timer has reset!"
    • Moogles can lead us to or point out hidden chests and steal gil from humanoid mobs while summoned in the field.
    • Moogles could lead DOL's to secret harvest spots. Higher level gatherers could set their (dismissed) Moogles to auto-harvest what has grown around your home, even while logged out. The more you have him harvest, the better he will get at harvesting them at just the right time (aka the better chances he will harvest HQ items).
    • Moogles could help DOH's for special magick-infused crafts to create elemental-enchanted items. Higher level crafters could set their (dismissed) Moogles to auto-craft lower-level items/parts where xp is no longer possible, even while logged out (as long as you have the ingredients in storage), alleviating boredom while keeping low-level items pumping through the economy for new players.
    • When dismissed, Moogles would tend to your home, watering plants and slowly repairing stored items. If you leave special plant food in storage he will use it to help boost your plant to epic proportions! Better yet, leaving certain odd/rare/secret/seasonal items in your storage may prompt your Moogle to use it to make various changes or additions to your home while your away. The devs could really implement many secret recipes for your Moogle that can only be discovered by chance or word of mouth. If you live in shared Free Company housing, dismissed Moogles could interact with each other in interesting ways.
    • Moogles can be customized into various types: specs, personalities, colors, pom-pom type and can be equipped with Moogle-specific gear (visual only or stat driven?).
    • New Moogle emotes would be added.
    • Moogles tend to break the 4th wall from time to time (a Final Fantasy staple of Moogle behavior).
    (1)

  9. #49
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TaalAzura View Post
    I'd much rather have the moogles be a race than a companion, but I'd be happy with either!
    Given the amount of time I put into my moogle companion idea; it is only because of its feasability that compels me to push more for it. Otherwise, yes, I would rather have them be a fully playable race indeed!!

    Edit: On second thought, %#@& it. I just revised my Mog Race petition thread and it is once again plausible. Read it!
    (0)
    Last edited by Zaireeka2025; 08-30-2012 at 12:27 AM.

  10. #50
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    sounds like a good idea : )
    (0)

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