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  1. #1
    Player
    SakuraMidnight's Avatar
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    May 2026
    Posts
    245
    Character
    Sakura Midnight
    World
    Louisoix
    Main Class
    Fisher Lv 82

    - DPS - Battle System Changes-

    Reworking Limitbreaks
    Limit break system one of the oldiest untouched systems. long overdue for a polish. cause be perfectly honest some cases you do more "Damage per Sec" then you do popping a level 1 limit break on the boss

    Im on the side of letting everyone have own individual limit breaks even if means toning them down they can use in battle. this would improve over all class idenity . this be wonderful now i can have use my black mage limit break large pack of mobs anytime i wish without ruining someone else limit break in process

    4 Man Dungeons - Get Harder

    Dungeons All levels now become 5 man dungeon. instead 4 all monsters have hp and stats adjusted cause of this change.

    New Boss Mechanics are added to the game - that keep the dps on there toes

    1 Mechanics where if the dps does not stop dpsing and pull a lever whole team become over-run with trash mobs
    2 Mechanics - if do not use leg sweep. sleep or head glaze on some boss mechanics whole party will wipe. or someone will die

    Addle/Feint
    Both of them now have 2 charges and is aoe with 60 second cooldown timer. cause normally monsters now have the ability to tank buster the tank these abilties made to be stronger then they are now to be able to counter the amount of damage these trash monsters gonna do

    Sleep Changes
    Damaging a Slept target has a small chance of waking them up instead of it will wake them up

    Normal Monsters now do different things
    they will now focus a random player deal immediant damage this probably lower your total hp to 40% this encourage good game play by having melee dps use bloodbath and range second wind more often. whatever defensive you have ready at the time.

    Healers need be ready to esuna any given moment giving more uses to skills dont really see uses.

    Surecast
    Spells now have any higher chance being interrupted when hit . so black mages have more use for surec[ast then to just block knockback

    [B]Monster Mechanics Change[B]
    New mechanics you do not want get hit will cause if stand in orange circles and get hit by monsters ability 1 of 4 things will happen

    1. Pacifaction - no longer ability to use ogcds or weapon skills for 90 seconds or until healers esuna
    2 Cripple - you are slowed and your damage is reduced by 90 seconds until healer removes it from you (esuna)
    3. Charmed - you turn on your allies start attacking them doing your full damage (healer esunsa pls
    4. Doom- after 12 seconds if your healer does not esuna. you die

    all these lovely evil status effects come from normal monsters. we not talked about what the bosses gonna do yet

    you can completely avoid this by simply moving out the way.

    this hard stuff adding 4-5 content is because players need to be challanged how are they ever gonna be able to improve or be ready for raiding and dungeon content is so basic. and dumb

    Bosses
    Every Boss in the game has 1-2 instant kill mechanics that can be easily avoided or stopped using one of your role skills regradless of your role.

    all have to do is say "no" cast sleep. head grace and leg sweep.

    Idea is make 4 man content harder so when players actually start to raid they already learned some of basic mechanics they need when they start raiding
    (0)
    Last edited by SakuraMidnight; 06-25-2026 at 01:41 AM.

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    2,063
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SakuraMidnight View Post
    Bosses
    Every Boss in the game has 1-2 instant kill mechanics that can be easily avoided or stopped using one of your role skills regradless of your role.

    all have to do is say "no" cast sleep. head grace and leg sweep.
    You really love your hyperhomogenization of classes, don't you Sakura? xD

    That's just... sad.
    (2)

  3. #3
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    316
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    And, how exactly are npc supposed to do all the mechanics?
    ARR bosses had variation in mechanics and gimmicks. But, in order to work for the npc, had they be to reworked. And teach now early the kind of encounters, you have later.

    The lever thing was even in the first dungeon. You close the door, otherwise came allways dogs. By the last Boss had you to close the water-door things on the ground (forgot the correct word), otherwise would adds showing up. In the third dungeon is or was it needed to destroy the flames, before they hit the big Flame or Boss, otherwise came trouble.
    All that became meaningless, because our power became to high (even with lowered lvl). Or, the npc support couldnt handle the mechanic.

    The instant lowering hp thing wouldnt change much. You simply press a other skill button (i even think, that this skills are less intented for group fight, they are very likely more used for solo play against multiple enemy, there have this skills the biggest effect).
    In addition is it even questionable, if whe will keep that skills. They want to reduce the number of skills and the ones related to the 2 min system. Removing them is very likely.

    Aside of that would it create no advangte.

    Adding a 5. Person mean only longer quere time. More dmg, and instant death stuff gives more pressure toward the healer. If a tank dies, dies maybe 1 or both dd, but the Party is than often back in the game.
    If the healer dies and damage is so high, that even the tank survive only a few second would it mean wipe. The healers need less pressure. Phoenix feather is allready a good direction (its only lame, that there is no need more for the feat, of defeating a Boss only with the tank and 1 dd, like my tank Partner and i did it very often in shb and EW, because the healer died first).

    The only thing where i agree is, to let the enemy do more Status effects for esuna use.
    (0)
    Last edited by Keichi; 06-25-2026 at 07:31 PM.

  4. #4
    Player
    SakuraMidnight's Avatar
    Join Date
    May 2026
    Posts
    245
    Character
    Sakura Midnight
    World
    Louisoix
    Main Class
    Fisher Lv 82
    The instant lowering hp thing wouldnt change much. You simply press a other skill button (i even think, that this skills are less intented for group fight, they are very likely more used for solo play against multiple enemy, there have this skills the biggest effect).
    In addition is it even questionable, if whe will keep that skills. They want to reduce the number of skills and the ones related to the 2 min system. Removing them is very likely.

    Aside of that would it create no advangte.

    Adding a 5. Person mean only longer quere time. More dmg, and instant death stuff gives more pressure toward the healer. If a tank dies, dies maybe 1 or both dd, but the Party is than often back in the game.
    If the healer dies and damage is so high, that even the tank survive only a few second would it mean wipe. The healers need less pressure. Phoenix feather is allready a good direction (its only lame, that there is no need more for the feat, of defeating a Boss only with the tank and 1 dd, like my tank Partner and i did it very often in shb and EW, because the healer died first).

    The only thing where i agree is, to let the enemy do more Status effects for esuna use.[/QUOTE]


    here me out every class in this game has a "stun" has a "sleep" however those abilities have no use. only reason they do not have uses even in hardiest content is cause yoshi-p is affraid of any type of status effect. issue is isn't really hard to fix. other wise we have abilities completely and totally overall useless

    must i remind you that physical ranged role skills are complete garbage only ever see use very niche sitation. if they do not have there uses improved bard itself is gonna be 8 button class. now to mention we have healers saying esuna is useless dont even use it on there hot bard. watch remind you thats cleansing is extremely important part healer identies.

    some of these skills look good on paper do not actually have any real use in actual game or in battle-design itself. so over all waste of resource.

    right now. I do not ever see them removing surecast or arm's lenght even if was right thing to do even if game has knock back mechanics


    Current battle design is silly -
    most bosses are dodge-tank and spank . dps heal and buff
    however every class has resources to make it so much more

    many mmos already have interrupt feature already in the game. hell final fantasy 14 has interrupt feature already in game. physical ranged can say no to trash mobs attacks using head-glaze same as melee dps saying no with leg sweep. so it not so far fenched ask for boss mechanics that require the use these abilities

    this would space up game play and unexpected status effect aimed at your dps. giving healers and sense of importance. by saving there dps from dps lose

    how many melee and caster dps in the game actually miss addle and feint windows when actually fighting a bosses in open world or in dungeons beyond count. would it of helped if they did yes. but refuse to do it. not that refuse to do it they forget to do it. this type of game play needs be encouraged more. having more interactions with monsters in the game. will also give dps sense of importance to there allies

    Let me tell ya if was able to stop my healer from tanking massives of damage with a stun if it could save there life. I would do it regradless of what role i play. that make me feel somewhat important that i am capable of saving someone in the fight. and feint and addle even leg sweep dont directly harm your dps when ened to use it either

    We do not have that at all in this game
    (0)
    Last edited by SakuraMidnight; 06-26-2026 at 06:13 AM.

  5. #5
    Player
    SakuraMidnight's Avatar
    Join Date
    May 2026
    Posts
    245
    Character
    Sakura Midnight
    World
    Louisoix
    Main Class
    Fisher Lv 82
    also you know wanna know what i was not go seeing on bard reveal - was that ranged dps still had those garbage role skills

    I be perfectly fine with them having those skills. if they were not completely under used. on 16 button job

    do you understand your limited to 16 buttons they cannot be trash. they cannot be underused garbage in any content. not just raiding not this why this evolved mode isn't gonna work

    cause they are clearly not eager to put in the effort to make it so
    (0)

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    2,063
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SakuraMidnight View Post
    also you know wanna know what i was not go seeing on bard reveal
    Can someone translate this Sakura <-> English for me?
    (2)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    "Garbage role skills" has at least one redundant adjectival, imho.
    (0)

  8. #8
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    316
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    The stun skills of the tank and meele are sometimes used (by mob at least to reduce dmg). Or, are Stunden by the whitemage aoe.
    With sleep and bard are you more or less correct.

    Sleep has his use in the early game, when the mage has to deal with multiple enemy and has no own aoe. But, onces they obtain aoe skills, is it very often faster and more efficent, to attack with the aoe skils to take them down. At least with higher lvl, has they enough hp to survive that in solo play (like fates).
    In dungeon would it be nice, if sleep could work like stun and as a few moments, where the enemy is fixed stunned. For the case that the tank goes down and the mage jas the aggro (had it a few weeks ago, that the tank was not available and i had the aggro of the mob, i tried to slow them down with sleep, but thanks the aoe of the other dd was they instantly awoke again).

    The Debuff skills of the Rangers are really weak and practicly never used. There am i giving you right.
    A positiv point is, that both stun options (kick and silent) of the paladin are merged into one skill. Maybe the ranger get that to. The problem of him is, that the one skill is for solo play. Hold a enemy down or slow him down. So, that he dont get to you in the solo fight. Or, to stop a enemy in the group. In group content is there no need for that. The tank is collecting them and than are whe throwing aoe on it (by the way aoe, i wonder, if that will change to, from what whe saw by the dragoon, are his aoe skills collected into st combo or the blood of dragon mode, so, that he can only use aoe after he collected the ressources, and by the other 3 doesnt i saw free aoe skills to) .

    Like i sayed in the first post, are most of the Debuff and self heal skills more focused for Single play. And not group play. And it is even true, that esuna isnt used that much. But whe have often enough opponents who can give stuns, where healer can use esuna (or has to remove more important things, like in some raids).
    (0)

  9. #9
    Player
    SakuraMidnight's Avatar
    Join Date
    May 2026
    Posts
    245
    Character
    Sakura Midnight
    World
    Louisoix
    Main Class
    Fisher Lv 82
    Quote Originally Posted by Keichi View Post
    The stun skills of the tank and meele are sometimes used (by mob at least to reduce dmg). Or, are Stunden by the whitemage aoe.
    With sleep and bard are you more or less correct.

    Sleep has his use in the early game, when the mage has to deal with multiple enemy and has no own aoe. But, onces they obtain aoe skills, is it very often faster and more efficent, to attack with the aoe skils to take them down. At least with higher lvl, has they enough hp to survive that in solo play (like fates).
    In dungeon would it be nice, if sleep could work like stun and as a few moments, where the enemy is fixed stunned. For the case that the tank goes down and the mage jas the aggro (had it a few weeks ago, that the tank was not available and i had the aggro of the mob, i tried to slow them down with sleep, but thanks the aoe of the other dd was they instantly awoke again).

    The Debuff skills of the Rangers are really weak and practicly never used. There am i giving you right.
    A positiv point is, that both stun options (kick and silent) of the paladin are merged into one skill. Maybe the ranger get that to. The problem of him is, that the one skill is for solo play. Hold a enemy down or slow him down. So, that he dont get to you in the solo fight. Or, to stop a enemy in the group. In group content is there no need for that. The tank is collecting them and than are whe throwing aoe on it (by the way aoe, i wonder, if that will change to, from what whe saw by the dragoon, are his aoe skills collected into st combo or the blood of dragon mode, so, that he can only use aoe after he collected the ressources, and by the other 3 doesnt i saw free aoe skills to) .

    Like i sayed in the first post, are most of the Debuff and self heal skills more focused for Single play. And not group play. And it is even true, that esuna isnt used that much. But whe have often enough opponents who can give stuns, where healer can use esuna (or has to remove more important things, like in some raids).
    Just think physical ranged dps is gonna be extremely limited with creation if they do not do something bad roleskills not like there good or anything. outside petion and second wind.
    (0)

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    2,063
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SakuraMidnight View Post
    Just think physical ranged dps is gonna be extremely limited with creation
    PRanged don't generally use Creation-type spells.
    (0)

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