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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    21

    Wrong animation for two handed conjurer weapon

    Thread Title:
    First spell cast after switching from passive to active mode shows character holding two-handed weapon like a one-handed way.

    Platform:
    Windows

    ISP:
    Time Warner

    Type of Internet Connection:
    Not sure, I know it's cable but don't know how that translates.

    Internet Connection Speed:
    Specify the speed of internet connection. (Example: 768Kbit/s, 5Mbit/s)

    Date & Time:
    March 28 2011 central time U.S.

    Frequency:
    1. It always happens when you switch from passive to active mode and cast your first spell.
    1. Always
    2. Sometimes
    3. Once (Did not reproduce)
    4. Unknown


    Character Name:
    Taokii Sen

    Race:
    Lalafell M

    World:
    Mysidia


    Class/Skill Rank:
    CON 28

    Physical Level:
    30

    Area and Coordinates:
    Nanawa Mines is where I was specifically at and noticed it, but it happens anywhere.

    Party or Solo:
    Happens both party and solo

    NPC Name:
    None

    Monster Name:
    Iron Coblyn, Loverly Ladybird, I didn't find this glitch to differentiate between what I was fighting.

    In-Game Time:
    Don't know

    Steps:
    Detailed steps on how the issue occurred.
    *Please try to include the following details.

    Starting a fight with a spell such as Fire II OR starting to cast buffs (i.e. Protect, Stoneskin) my character initially pulls out his two-handed weapon and holds it in front of him the way that you would hold a one-handed weapon like a wand. After about half a second of holding it there it automatically switches with no animation to holding it like it is supposed to be held. No macro was used and no error message was received.
    (1)

  2. #2
    Player
    Xquiel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50
    agree!!!!!
    (0)

  3. #3
    Moderator Baccanale's Avatar
    Join Date
    Feb 2011
    Posts
    746
    Greetings, Taokii!
    Thank you for posting your concerns about the animation for two-handed Conjurer weapons. I can understand how strange this may seem, so I have made sure to submit your report to the development team for a thorough investigation of this matter. I recommend consulting this thread for any news about the investigation. Thanks again for your report!
    (0)

  4. #4
    Moderator Melodicya's Avatar
    Join Date
    Feb 2011
    Posts
    71
    Hello Taokii!

    Thank you for your patience while this matter was reviewed and investigated. This issue with the Two-handed Conjurer Weapon Animation being incorrect has been confirmed to be working incorrectly. As we continue to look into this issue, any updates will be posted within the forums as they become available.

    Thank you again for bringing this matter to our attention, it is very much appreciated!
    (0)