Posted on Zam
On official JP forum there are some heat topics lured Yoshi-P's eye.
One is debating death penalty. Some users think the death penalty should become harder in order to make user feel more risk of battle, some disagree.
The other is gear fixing, this is a huge topic because users have many thoughts on the economic system around the wearing and fixing.
So he showed up and commented on the topic last night.
We all know current death penalty is relatively "light" because it only weak for 3 minutes and do nothing except prohibit zombie attack. Yoshi-P also referred the habit of suicide to get a free warp in order to preserve anima as "strange" in previous producer's letter.
He said the death penalty is necessary, and dev team is considering these points:
1. Status down (weak) on resurrection from death. Will recover after some time or pay gil to NPC.
2. Equipment wearing on warp after death, can be recovered by fixing.
3. Currently dev team have no plan to add "exp / sp loss" into death penalty.
4. Concurrent to point 2, the cost of equipment fixing will be lowered.
About "recover by NPC", if really implemented, will come along with some limit to prohibit zombie attack.
BTW the resurrect method is going to change in parallel:
•"Raise" will be separated into different level zone
•Raise: Low level, weak after resurrect, no gear wearing.
•Raise II: Middle level, shorter or lighter weak after resurrect, no gear wearing
•Raise III: High level, no weak, may have high mana cost or cool-down time to prevent zombie attack.
•He is considering to lower the anima cost of warp to zero but add 10-20 min cool-down timer.
As a result:
•No one need to suicide to get a free warp.
•There is a higher chance to get raise.
•By helping each other, fighters can avoid gear wearing, but still can feel suitable battle risk.
•If wearing really happens it will not cost so much (time or money) to get your gears fixed.
If you are interested in original post, I quoted it as following.
Original post: http://goo.gl/3OQak