While we're onto Dancer, the filler is a laughable version of rng. It has zero depth.
But you could equally talk about the priority generated in the burst segment—when do I use my static nukes without overwriting Last Dance or drifting Finishing Move, and where do I dump gauge depending on how randomly it fills up—and how it relates to Tillana use as a second layer of constraints to play around.
It's surprisingly deep and has no clear cut right or wrong answer. There is always an optimal thing you could do, but the trick is it's actually only easy to tell which after the burst, but less so when you're still executing it for the simple reason you can't know what is going to proc and how fast the gauge is going to fill until it happens.
And it can change everything.
You're aware that those imperfect hands actually came from rng right? That was the whole point of those decision making tools, in order to manage and correct bad outcomes, while taking advantage of good outcomes.
If you remove RNG from HW/SB AST, then all of those tools fall flat.
You could argue that with changing encounters they'd still allow for decision making, which is true, but you're still missing a fundamental part which is "dealing with the hand you have at any time".
Honestly, you've been advocating to have an encounter model that is "dealing with the situation presented by the enemy at any time", which I also do want in the game.
So why is "dealing with the hand your job gives you at any time" suddenly a problem?
Why pitting them against each other? They can work fine on their own, and they can also work great in conjunction to each other.
So your solution is essentially turning the rng into a tedious scroll until you get the correct card?
Why not just have different buttons corresponding to each card? That sounds a lot more convenient, and you'd still making the same choice.
If the problem is that we'd miss your idea of losing time parsing through the whole deck, then i'm sorry but I see where you're coming from, but that's just extremely off putting to me. Tedium for the sake of it.



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