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  1. #11
    Player
    Titans's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    172
    Character
    Chris Davis
    World
    Excalibur
    Main Class
    Leatherworker Lv 80
    I didn't ask for PvP, and I do miss having the ability to cast and move.
    (1)
    [center]

  2. #12
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I think a melee while running should have only a 10% chance of doing full damage a person while running.

    After all wielding a heavy weapon while running doesn't exactly give the best balance ever, you know if we are gonna go done this path where I can't walk and talk, which is the simplest god damn thing in the world to do, yet some guy in heavy ass armor with a huge polearm and jump gracefully at me with no problem with weight?
    (4)

  3. #13
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I too dont think they needed to get rid of moving and casting. But isn't all bad. For me, i got a better way to cancel spell casting, since the other way didn't work too well for me.

    I care little for PvP as well, and I don't want to see class/job changes start revolving around the addition of PvP.
    (0)

  4. #14
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    ya and in 2.0 DD start out with max TP and can ws right off the bat which will pulverize a blm in seconds, like if a drg manages to get true thrust off and can do leg sweep instantly and get doom spike off way before a Blm will get a Thunder thundara combo.

    and even if that blm can pull of a blizzara to bind him he have to have a good running start but due to not being able to move and cast cant so hell have to wait till the drg is in range which also due to animation lock of spells going of and drgs longer reach leg sweep will stun the blm for a Doomspike.
    (0)
    Last edited by KoujiGeki; 08-31-2012 at 06:51 AM.

  5. #15
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    They could at least have made it that we can walk or move at 75% of the running speed. No, it had to be taken out. ;_;
    I miss it too. Let people press the "cancel" button to stop casting, not moving... come on, that's retarded.
    I want to move while casting too! At least a few steps!
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #16
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I think what they should do is at least allow casting while walking too, not 75%, normal walking speed. It seems that physical DD is going to be able to move while using weaponskills, I think it would be fair to give casters the ability to move and cast again.
    (0)

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