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  1. #1
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    Spellcasting after an Enemy Dies

    We’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain our reasons behind why we do not have any plans on changing this system in version 2.0:
    • Canceling magic is easy due to the fact that simply moving will interrupt casting
    • MP will not be consumed if an enemy has been defeated
    • Besides the time spent casting, there isn't any downside
    (15)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player
    Rau's Avatar
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    Character
    Rau Berlioz
    World
    Excalibur
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    Warrior Lv 90
    What about the time it actually takes to cancel the spell?

    It's almost impossible to stop a cure after its past the 40% on the progress bar, and spells like thunder or blizzard are hard to stop after 50-60% because of lag.
    (30)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  3. #3
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    Limsa Lominsa
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    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Rukkirii View Post
    We’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain our reasons behind why we do not have any plans on changing this system in version 2.0:

    • Canceling magic is easy due to the fact that simply moving will interrupt casting
    • MP will not be consumed if an enemy has been defeated
    • Besides the time spent casting, there isn't any downside
    But the real question is, what are the advantages of keeping it?
    I don't see any... The target is dead.
    What are they?

    I understand it would cost resource to fix this bug and it is not a priority.
    (12)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #4
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rukkirii View Post
    We’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain our reasons behind why we do not have any plans on changing this system in version 2.0:
    • Canceling magic is easy due to the fact that simply moving will interrupt casting
    • MP will not be consumed if an enemy has been defeated
    • Besides the time spent casting, there isn't any downside
    The problem isn't what it costs. The problem is not being able to attack a group of mobs because the one you were targeting happens to die.

    The downside is using the horrible targeting system to try and find a mob with enough HP left that you can use and AoE spell like the fire line.
    (26)

  5. #5
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Or why do you target friendly characters with offensive spells? Caravans as my example.
    (6)

  6. #6
    Player

    Join Date
    Jan 2012
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    because they don't want to spend money to purchase a better server- and don't want to admit that it cost less money.
    (4)

  7. 07-10-2012 11:05 AM

  8. #7
    Player

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    Jan 2012
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    or it could also be because they don't want to buy better equipment since we still play this game.
    (1)

  9. #8
    Player
    Mihana's Avatar
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    Mar 2011
    Location
    Gridania
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    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    First Rukkirii thanks for passing along this note to us. Now I know that you can only post info as to what they give you but could we please get some more information regarding these reasons? They seem... lacking for better words.

    • Canceling magic is easy due to the fact that simply moving will interrupt casting
    That's fine, in fact it's true it's easy to cancel, but doesn't seem like a valid reason to leave a mechanic like this in the game. It would just possibly be as easy to make a spell auto-cancel instead of continuously going through the animation.
    • MP will not be consumed if an enemy has been defeated
    Again true, but it doesn't really explain the reason.

    • Besides the time spent casting, there isn't any downside
    Afraid that is wrong, the downside as it's been mentioned is it leaves you open for incoming damage. Here's a scenario.


    You're fighting a large mob with a party as say THM or BLM. As you're going through the stage of casting a long spell (Firaga perhaps.) the mob you were targeting dies but the others are alive. You now have to either:


    A.) Run around like crazy until the spell stops casting.
    B.) Wait until the spell finishes and cancels on its own.


    The downfall with the scenario A is now you're stuck waiting for the server to register that you're not moving before you can cast again. During this period the mobs you're fighting might use a nasty AoE that silences the party, may damage them, or worse. This could have been avoided if you could only cancel the spell immediately instead of having to wait for it to end or running around to cancel it.


    Then we could look at the issue of if you're bound. Some mobs (Like archers especially.) love to nail targets with this move. If you're bound it doesn't cancel a spell since you can't move. Also on the subject of moving, some mobs such as even Coincounter require you to stand in a specific area to avoid damage from certain moves. If you're roaming around trying to cancel a spell you risk the chance of being hit and possibly killed. Also, what if you're surrounded by mobs that aggro by sound? Few battles have this currently but if such a mechanic exists even into 2.0 what if such battles become a bit more common? A smart player will try to walk than run, but the average player will jiggle that analog stick quickly or hit their movement keys without that in mind to try and cancel the spell immediately.

    Overall, time is often of the essence on some battles especially in speed runs. This mechanic offers more hindrance than any benefits. Now, if there's something like having to change an entire code involved or rewriting an entire script or what have you involved then I'd completely understand leaving it in. But the reasons you listed just makes it feel like they're just saying "We don't feel like changing it so there".
    (21)
    Last edited by Mihana; 07-10-2012 at 11:19 AM.


  10. #9
    Player
    TenraiNagi's Avatar
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    Jan 2012
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    Gridania
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    Character
    Tenrai Nagi
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Reinheart View Post
    For AOE spells when you target one mob and go from that once that enemy gets killed before the spell is complete you first have to wait for the spell casting to finish to target the next. Good example is when fighting the ants sub-boss in CC.

    Even if it's not possible on current would be nice if you can choose a target and have set as a ground aoe. When it's set to ground you can't have the mobs move so you have to keep the mobs in the aoe range OR could have it where the aoe range follows the initial target but when the spell is casted it's casted on the ground area of where the mob is alive or dead that way you can still cast even if the mob dies while casting. And if you want to cancel the spell all you have to do is move so that will still work.
    ^ This is the best solution imo.
    (2)

  11. #10
    Player
    prymortal's Avatar
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    Jan 2012
    Location
    Ul'Dah
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    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Rukkirii View Post
    We’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain our reasons behind why we do not have any plans on changing this system in version 2.0:
    • Canceling magic is easy due to the fact that simply moving will interrupt casting
    • MP will not be consumed if an enemy has been defeated
    • Besides the time spent casting, there isn't any downside
    • Canceling magic is easy due to the fact that simply moving will interrupt casting

    This does not alway happen & the best example of this would be non japan players in ifrit. ~ will this be fixed by 2.0?

    Will casting while moving be brought back for 2.0? as currently the stand still & get raped system is just not fun or good. ~ even limited movement would be a great improvment from standing still.

    thanks
    (1)

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