We’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain our reasons behind why we do not have any plans on changing this system in version 2.0:
  • Canceling magic is easy due to the fact that simply moving will interrupt casting
  • MP will not be consumed if an enemy has been defeated
  • Besides the time spent casting, there isn't any downside