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  1. #19
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ladon View Post
    Enmity just needs to be reworked. That fact that is doesn't decay is just a horribly overlooked mechanic itself. It's also why we get the cheesy encounters were the bosses periodically reset enmity. The game encounters would be a whole lot more interesting if they had better control of enmity and could script decay rates or temporary drops or spikes in enmity.
    Problem with that system is PLD and WAR would have to fight that much harder to keep up with the decay. For example, if PLD and DD's were both losing 100 Enmity a tick the PLD is doing 88 damage AA and the DD's are doing 150 the PLD isn't really building Enmity he's just struggling to combat the Enmity Decay while the DD's are building it at a steady rate. PLD's supplement their Enmity building by JA's and Enmity mods on their Weaponskills to help stay ahead of the game, but by that time the DD's are still a leg up on Enmity over you when they throw their WS's that do double your damage. And God forbid they implement the reduced Enmity when taking damage mechanic, we all know how that hurt PLD in FFXI.

    With that said, I think the current system is good enough. There's a cap on how much Enmity the lowest person has vs. the highest and I think that leaves plenty of room to build hate back up (least I've managed too on a few occasions).
    (0)
    Last edited by SwordCoheir; 08-29-2012 at 02:51 AM.

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