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  1. #24
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aceofspades View Post
    I know, but in order for it to be worth a damn you must meet two reqs

    1) you must need HP, wich in turn means your SW will do less damage anyways

    2) you must do decent damage, wich is not PLD's strong point.
    BB on Spirits is fine. It's not like @ 70% HP your Spirits Within only does 1/2 damage. It's maybe like 15-20% difference.
    Plus Spirits and BB have the same cooldown, so why not use it?
    Here's a glimps of my 2nd Ability Row
    [Phalanx][Spirits Within][Bloodbath][Wardrum]

    PLD may not be top of the list for damage, but when built as a DD it's nothing to laugh about. 600+ Spirits Within on Garuda at only 50% health is decent, and I'm far from hitting cap on STR.

    I'm planning to be able to hit for around 700 on Ifrit, when I get a better weapon and some Darklight.
    Already in the high 5's with Giantsgal and 300 to MND and STR. A Critical is like OMFG

    With that said, I think the current system is good enough. There's a cap on how much Enmity the lowest person has vs. the highest and I think that leaves plenty of room to build hate back up (least I've managed too on a few occasions).
    I think that the ceiling is 27000ish. Going from 0-27000 before the boss 1 shots all the mages is pretty rough. Not every fight will be like that, but making up for 5 minutes of Nuking and Healing in a few seconds is impossible.

    Just why give WHM's an instant Raise ability, when it's a wipe anyways.

    It would be funny to see a fight with two PLD. They could cycle Sentinel, Cover and Divine Veil to negate like 70% of damage over a whole fight. Then if one died, the other will still have hate.
    (1)
    Last edited by Judge_Xero; 08-30-2012 at 02:00 AM.
    "I don't always drink beer, but when I do, it's often."
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