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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by GreyJorildyn View Post
    Use Bloodbath with spirits within for extra winsauce.
    Only problem with that is you want to try and be at full when using Spirits Within to maximize your damage and Enmity returns. Though it's still nice to use with Goring / Riot Blade.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SwordCoheir View Post
    Only problem with that is you want to try and be at full when using Spirits Within to maximize your damage and Enmity returns. Though it's still nice to use with Goring / Riot Blade.
    Sure, but when constantly taking damage that's not always possible. It's great in a pinch on stuff like Chimera and saves you MP
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  3. #3
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GreyJorildyn View Post
    Use Bloodbath with spirits within for extra winsauce.
    Agreed.

    My favourite combo's are Aegis Boon ---> Phalanx ---> Bloodbath ---- Spirits (good for 1500 HP in most cases)

    or

    Aegis Boon into Holy Succor (Spell Interupt -100% good for around 2k HP)

    Outmaneuver and Divine Veil should just be turned into 1 Skill. Cause Outmaneuver is only useful with Divine Veil

    You can Block an attack when you are using Cover on someone. So if you have a slow start on your rotation, Cover the person with hate. Then Spirits Within.

    What both Warrior and Paladin need is an ability to get Enmity back after a death.

    PLD: Sacred Blessing. - trade Enmity with target player.

    WAR: Brute Force - trade Enmity with target player.

    Not perfect by any means, cause it would be an OP starter. (Thunder Combo - trade hate with BLM)

    But it would be a great utility for AOE tanking. Just not late in the battle, cause you would give the BLM the boss, and take all his mobs.
    But wiping cause the tank died gets a bit old.
    (0)
    Last edited by Judge_Xero; 08-29-2012 at 01:09 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  4. #4
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Judge_Xero View Post
    What both Warrior and Paladin need is an ability to get Enmity back after a death.
    One might call it watering things down, but I kinda wish Provoke/Flash worked like WoW (back when I played anyway) and put you 10% above in threat the person currently with threat. Or at least streamline it to function like PUG's taunt and put the monster on you so that you can try to build enough threat in that time to keep it on you.
    (1)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Orophin View Post
    One might call it watering things down, but I kinda wish Provoke/Flash worked like WoW (back when I played anyway) and put you 10% above in threat the person currently with threat. Or at least streamline it to function like PUG's taunt and put the monster on you so that you can try to build enough threat in that time to keep it on you.
    What made it work in WoW is that taunts were singular (as of WotLK every tank had one with the exception of warriors, who had three). You'd have to make Provoke G.Axe-exclusive, turn Flash back into a single-target ability and make it sword-exclusive, and then make the change. I personally wouldn't mind PLD getting two new attacks to replace what would be "lost" in changing Provoke and Flash.

    Quote Originally Posted by SwordCoheir View Post
    Problem with that system is PLD and WAR would have to fight that much harder to keep up with the decay. For example, if PLD and DD's were both losing 100 Enmity a tick the PLD is doing 88 damage AA and the DD's are doing 150 the PLD isn't really building Enmity he's just struggling to combat the Enmity Decay while the DD's are building it at a steady rate.
    This assumes that enmity decay would be the same across the board, which isn't always the case. You could flag a tank to have reduced decay. Conversely, you can flag all non-tank classes to produce reduced enmity within certain parameters (either through traits or for maintaining a certain distance from the mob).

    The problem with caps is that once you hit the cap there's nowhere to go.
    (0)
    Last edited by Duelle; 08-31-2012 at 05:16 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Duelle View Post
    The problem with caps is that once you hit the cap there's nowhere to go.
    Well the current Enmity doesn't technically "Cap" perse, basically it's the maximum allowable divide between the target with the most Enmity and the one with the Lowest. Considering everyone who's not just standing around is constantly building Enmity, and most mobs do not have excessive HP even the best PLD's don't really reach said cap unless the fight becomes horrendously drawn out and someone dies.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  7. #7
    Player
    Nictuswolf's Avatar
    Join Date
    Aug 2012
    Posts
    146
    Character
    Naomi Fordragon
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Since I hit 50 and got all my AF I notice my skills don't suck as nearly as much as low 40s (obviously). And I can hold threat just fine as long as dps doesn't blow up the mob before I have threat.

    That being said I would really like to have a steel cyclone for aoe threat help.
    (0)

  8. #8
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Enmity just needs to be reworked. That fact that is doesn't decay is just a horribly overlooked mechanic itself. It's also why we get the cheesy encounters were the bosses periodically reset enmity. The game encounters would be a whole lot more interesting if they had better control of enmity and could script decay rates or temporary drops or spikes in enmity.
    (1)

  9. #9
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ladon View Post
    Enmity just needs to be reworked. That fact that is doesn't decay is just a horribly overlooked mechanic itself. It's also why we get the cheesy encounters were the bosses periodically reset enmity. The game encounters would be a whole lot more interesting if they had better control of enmity and could script decay rates or temporary drops or spikes in enmity.
    Problem with that system is PLD and WAR would have to fight that much harder to keep up with the decay. For example, if PLD and DD's were both losing 100 Enmity a tick the PLD is doing 88 damage AA and the DD's are doing 150 the PLD isn't really building Enmity he's just struggling to combat the Enmity Decay while the DD's are building it at a steady rate. PLD's supplement their Enmity building by JA's and Enmity mods on their Weaponskills to help stay ahead of the game, but by that time the DD's are still a leg up on Enmity over you when they throw their WS's that do double your damage. And God forbid they implement the reduced Enmity when taking damage mechanic, we all know how that hurt PLD in FFXI.

    With that said, I think the current system is good enough. There's a cap on how much Enmity the lowest person has vs. the highest and I think that leaves plenty of room to build hate back up (least I've managed too on a few occasions).
    (0)
    Last edited by SwordCoheir; 08-29-2012 at 02:51 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #10
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I love being a pld when i'm in party. I can support the main tank, use my shield and cover the whm/ blm. I have the skills it should be easy with out dieing. I know Warrior have that DEF bonus trait and I think that's cool. Paladins can do just as much tanking as a War( I know because I tanked Garuda before but it was the low-level one).

    Paladins have that cool action called "Divine Vail" which I believe cause AoE regen when a healer cast heal on me when it's active. I was told to focus my attention on it's counter to support the tank at times(but wasn't very necessary).

    We as a community need to show SE and the DEVs what we're able to do with what they give us. I don't like defaming the little ppl but I know how to use what I have and survive. I do think both Wars and Plds have their rightful place on the battle field.




    another subject:
    All we need now is Dark Knight to express the opposite stance of what Plds are(saboteur/debuff). Take care of business on the other side of the mob and support DDs. Paladin are the light and Dark Knights is the dark but highlight special abilities opposite of each other,haha!

    (1)
    Last edited by PSxpert2011; 08-29-2012 at 03:11 AM.


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