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  1. #1
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    596
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80

    Job Concept: Masquerade: Build, Consume, Remember

    Masquerade

    Role

    Melee DPS

    Weapon

    Soul Lantern & Spirit Mask

    ---

    Core Fantasy

    Masquerade is a melee DPS that carries three souls sealed inside a cursed lantern.

    Each soul represents a different identity.

    Each identity is accessed through a different mask.

    Rather than managing a traditional resource gauge, the player manages the relationship between these souls and maintains their Harmony throughout combat.

    The job revolves around rhythm, timing, and knowing when to let each soul take the stage.

    ---

    Soul Harmony

    The three souls do not want to remain hidden.

    Each soul wants its turn in the performance.

    Remaining in one mask for too long causes Harmony to decay.

    Switching masks at the right moment increases Harmony.

    ---

    Perfect Transition

    Each mask has a preferred stage duration.

    For example:

    8–12 seconds.

    Switching during that window grants a powerful transition bonus.

    Switching too early or too late still works, but provides no bonus.

    This creates a continuous decision-making loop throughout combat.

    ---

    The Martyr

    Philosophy

    "Strength demands sacrifice."

    The Martyr willingly suffers in pursuit of greater power.

    Rather than building a normal resource, the Martyr accumulates Wounds.

    The more Wounds carried, the stronger and more dangerous the Martyr becomes.

    ---

    Wounds

    Stage I

    Fresh Wound

    Minor evolution.

    ---

    Stage II

    Deep Wound

    Abilities evolve further.

    ---

    Stage III

    Mortal Wound

    Maximum power.

    Maximum risk.

    ---

    Skills

    Blood Oath

    Create a Wound.

    Heavy attack.

    ---

    Suffering Strike

    Evolves based on current Wounds.

    Suffering Strike

    ↓

    Bleeding Strike

    ↓

    Agony Strike

    ↓

    Martyrdom

    ---

    Crimson Trial

    Deals increased damage based on Wounds.

    ---

    Last Stand

    Signature finisher.

    Scales dramatically with current Wounds.

    ---

    Burden of Faith

    Stores Wounds inside the lantern for another soul to use.

    ---

    Perfect Transition Bonus

    Martyr → Beast

    Predator's Feast

    The Beast immediately gains enhanced effects from all stored Wounds.

    ---

    The Beast

    Philosophy

    "Pain exists to be consumed."

    The Beast does not create power.

    It devours what the Martyr has prepared.

    The Beast is fast, relentless, and aggressive.

    ---

    Skills

    Savage Claw

    Begins the hunting sequence.

    ---

    Rend

    Consumes stored Wounds.

    ---

    Blood Scent

    Marks prey.

    Consumed Wounds strengthen future attacks.

    ---

    Feast

    Consumes multiple Wounds at once.

    ---

    Apex Predator

    Signature finisher.

    Strength depends on consumed Wounds.

    ---

    Perfect Transition Bonus

    Beast → Fool

    Hunter's Memory

    The strongest Beast finisher is automatically stored as a Memory.

    ---

    The Fool

    Philosophy

    "Every tragedy deserves an encore."

    The Fool remembers.

    Rather than building or consuming power, it preserves moments.

    Whenever a major finisher is used by another soul, the Fool can store that moment as a Memory.

    ---

    Memories

    Memories are fragments of previous performances.

    The Fool can replay them later.

    ---

    Skills

    Encore

    Replay the most recent Memory.

    ---

    Stolen Scene

    Replay an older Memory.

    ---

    Laughing Mirror

    The next finisher creates an additional Memory.

    ---

    False Finale

    Create an illusion that repeats a stored Memory.

    ---

    Curtain Call

    Consume all Memories and replay them in succession.

    ---

    Perfect Transition Bonus

    Fool → Martyr

    Standing Ovation

    The next Wound created immediately advances one stage higher.

    ---

    Gameplay Loop

    Martyr creates Wounds.

    ↓

    Martyr stores them in the lantern.

    ↓

    Beast consumes them for powerful hunting attacks.

    ↓

    Fool preserves the most important moments.

    ↓

    Martyr returns to the stage stronger than before.

    ---

    Harmony Rewards

    Harmony is not a burst window.

    Harmony is maintained throughout the entire fight.

    ---

    High Harmony

    Increased attack speed.

    Increased animation speed.

    Stronger transition bonuses.

    ---

    Perfect Harmony

    The souls begin assisting each other naturally.

    Martyr attacks may trigger Beast follow-ups.

    Beast finishers may create Memories automatically.

    Fool echoes become stronger.

    The player is rewarded for maintaining rhythm rather than waiting for a specific burst timer.

    ---

    Why This Job Feels Different

    Most jobs ask:

    "What button should I press next?"

    Masquerade asks:

    "Which soul deserves the stage right now?"

    The Martyr prepares suffering.

    The Beast transforms suffering into violence.

    The Fool ensures the greatest moments are never forgotten.

    Success comes not from maintaining a single rotation, but from maintaining a performance.

    Concept Art:
    https://i.postimg.cc/C1SKZkVk/Chat-G...04-17-35-m.png

    Disclaimer: I am not an artist. The concept artwork shown here was generated using AI tools to help visualize the job fantasy and overall direction of the concept.
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    Last edited by BabyYoda; 06-03-2026 at 10:18 PM.