For a while now I’ve seen several crafters touting that Magic Craftsmanship is responsible for orb change, and others who subsist that the ratio of orb change is weighted heavily towards any specific orb. While I’m aware that crafting is due for a change and to have much greater clarity (if Yoshida follows through with what he has said) I wanted to find out through actual testing rather than “eyeballing it”. I went into this unsure of what I would find, mostly because as any human would tell you, I see patterns where there are none. I see prismatic less often because I use it for Magnum Opus, or I see red all the time when I want white.
What I’ve found is that there is no correlation between Magic Craftsmanship and orb change; furthermore I did tests on each and every stat, Control, Craftsmanship and even low stats across the board. I also did a wide variety of different synths on different classes all with a mix of stats for my final test. None of them altered the base percentage out of what could be expected given the margin of error for each test was ~3.1%. Below I’ll list the individual tests I did for anybody who cares to see the numbers.
Method: I used primarily carpenter because they have a cheap and easy 50 synth (Dated Walnut Mask) to provide dLVL0 so that I could rule out dLVL as an influence. Additionally to rule out any sort of issues due to action failures I equipped 100% success and progress abilities for the first five trials, the sixth randomized trial only had 100% progress abilities. Using these I felt I had isolated the synthing mechanics enough that I could get an accurate representation of what I was after. I needed ~1,000 samples to hit an agreeable margin of error (~3%) and thus make sure my results were statistically significant.
Abilities: Unerring Hand, Grand Design, Tricks of the Trade, Greater Calling* (*Only the first five trials).
Trial #1: Low Magic Craftsmanship
Craftsmanship: 112
Control: 114
Magic Craftsmanship: 76
Samples: 1,004
White: 264 (26.294%)Note: As you can see they’re all pretty even, and with a margin of error of 3%, they could easily swing (assuming 25% is the true base) from 22%-28% as we’ll see in later tests.
Yellow: 255 (25.398%)
Red: 246 (24.501%)
Prismatic: 239 (23.804%)
Trial #2: High Magic Craftsmanship
Craftsmanship: 99
Control: 111
Magic Craftsmanship: 143
Samples: 1,000
White: 273 (27.3%)
Yellow: 244 (24.4%)
Red: 245 (24.5%)
Prismatic: 238 (23.8%)
Trial #3: Low Control
Craftsmanship: 116
Control: 67
Magic Craftsmanship: 105
Samples: 1,115
White: 302 (27.085%)
Yellow: 262 (23.497%)
Red: 254 (22.78%)
Prismatic: 297 (26.636%)
Trial #4: High Control
Craftsmanship: 95
Control: 166
Magic Craftsmanship: 81
Samples: 1,221
White: 287 (23.505%)
Yellow: 321 (26.289%)
Red: 299 (24.488%)
Prismatic: 314 (25.716%)
Trial #5: Low Stats
Craftsmanship: 47
Control: 37
Magic Craftsmanship: 17
Samples: 1,149
White: 282 (24.543%)
Yellow: 279 (24.281%)
Red: 294 (25.587%)
Prismatic: 294 (25.587%)
Trial #5: Randomized Stats & Synths & Disciplines
Samples: 2,560
White: 661 (25.82%)
Yellow: 625 (24.414%)
Red: 636 (24.843%)
Prismatic: 638 (24.921%)
Conclusion: As you can clearly see, the orbs are on a set %, more than likely a completely equivalent 25% for each orb. Particularly the last trial is most telling because I switched to WVR, LTW, BSM, ARM and ALC for a wide variety of synths from 36 to 54. With a larger sample size the breakdown of the orbs was less varied than in most of the other trials, with the largest variance being only 0.82%.
So, I hope all those people who keep advocating to “lower your Magic Craftsmanship because it will increase your orb change rate” will understand that they have been perpetuating a rumor that has no factual basis. It simply isn’t true, so go and stack Magic Craftsmanship as much as you like without the worry that your prismatic orbs are going to vanish.
TL;DR Magic Craftsmanship doesn't affect the color variance of the orb.