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  1. #1
    Player
    Avatar de Kestiel
    Inscrit
    mars 2011
    Messages
    35
    Character
    Kestiel Rholmar
    World
    Gilgamesh
    Main Class
    Gladiateur Lv 60

    Magic Craftsmanship and Orb Change

    For a while now I’ve seen several crafters touting that Magic Craftsmanship is responsible for orb change, and others who subsist that the ratio of orb change is weighted heavily towards any specific orb. While I’m aware that crafting is due for a change and to have much greater clarity (if Yoshida follows through with what he has said) I wanted to find out through actual testing rather than “eyeballing it”. I went into this unsure of what I would find, mostly because as any human would tell you, I see patterns where there are none. I see prismatic less often because I use it for Magnum Opus, or I see red all the time when I want white.

    What I’ve found is that there is no correlation between Magic Craftsmanship and orb change; furthermore I did tests on each and every stat, Control, Craftsmanship and even low stats across the board. I also did a wide variety of different synths on different classes all with a mix of stats for my final test. None of them altered the base percentage out of what could be expected given the margin of error for each test was ~3.1%. Below I’ll list the individual tests I did for anybody who cares to see the numbers.

    Method: I used primarily carpenter because they have a cheap and easy 50 synth (Dated Walnut Mask) to provide dLVL0 so that I could rule out dLVL as an influence. Additionally to rule out any sort of issues due to action failures I equipped 100% success and progress abilities for the first five trials, the sixth randomized trial only had 100% progress abilities. Using these I felt I had isolated the synthing mechanics enough that I could get an accurate representation of what I was after. I needed ~1,000 samples to hit an agreeable margin of error (~3%) and thus make sure my results were statistically significant.

    Abilities: Unerring Hand, Grand Design, Tricks of the Trade, Greater Calling* (*Only the first five trials).

    Trial #1: Low Magic Craftsmanship
    Craftsmanship: 112
    Control: 114
    Magic Craftsmanship: 76
    Samples: 1,004
    White: 264 (26.294%)
    Yellow: 255 (25.398%)
    Red: 246 (24.501%)
    Prismatic: 239 (23.804%)
    Note: As you can see they’re all pretty even, and with a margin of error of 3%, they could easily swing (assuming 25% is the true base) from 22%-28% as we’ll see in later tests.

    Trial #2: High Magic Craftsmanship
    Craftsmanship: 99
    Control: 111
    Magic Craftsmanship: 143
    Samples: 1,000
    White: 273 (27.3%)
    Yellow: 244 (24.4%)
    Red: 245 (24.5%)
    Prismatic: 238 (23.8%)

    Trial #3: Low Control
    Craftsmanship: 116
    Control: 67
    Magic Craftsmanship: 105
    Samples: 1,115
    White: 302 (27.085%)
    Yellow: 262 (23.497%)
    Red: 254 (22.78%)
    Prismatic: 297 (26.636%)

    Trial #4: High Control
    Craftsmanship: 95
    Control: 166
    Magic Craftsmanship: 81
    Samples: 1,221
    White: 287 (23.505%)
    Yellow: 321 (26.289%)
    Red: 299 (24.488%)
    Prismatic: 314 (25.716%)

    Trial #5: Low Stats
    Craftsmanship: 47
    Control: 37
    Magic Craftsmanship: 17
    Samples: 1,149
    White: 282 (24.543%)
    Yellow: 279 (24.281%)
    Red: 294 (25.587%)
    Prismatic: 294 (25.587%)

    Trial #5: Randomized Stats & Synths & Disciplines
    Samples: 2,560
    White: 661 (25.82%)
    Yellow: 625 (24.414%)
    Red: 636 (24.843%)
    Prismatic: 638 (24.921%)

    Conclusion: As you can clearly see, the orbs are on a set %, more than likely a completely equivalent 25% for each orb. Particularly the last trial is most telling because I switched to WVR, LTW, BSM, ARM and ALC for a wide variety of synths from 36 to 54. With a larger sample size the breakdown of the orbs was less varied than in most of the other trials, with the largest variance being only 0.82%.
    So, I hope all those people who keep advocating to “lower your Magic Craftsmanship because it will increase your orb change rate” will understand that they have been perpetuating a rumor that has no factual basis. It simply isn’t true, so go and stack Magic Craftsmanship as much as you like without the worry that your prismatic orbs are going to vanish.

    TL;DR Magic Craftsmanship doesn't affect the color variance of the orb.
    (20)
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  2. #2
    Player
    Avatar de REDace0
    Inscrit
    mars 2011
    Lieu
    #5 Mist 2, The Pande Cave
    Messages
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Chevalier noir Lv 70
    Finally! Actual hard data on crafting.

    Thanks for being all scientific and debunking the rumors. Can't give you enough likes for all your work.
    (0)

  3. #3
    Player
    Avatar de tymora
    Inscrit
    mars 2011
    Messages
    1 724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Occultiste Lv 90
    Interesting. 25% at DLvl 0. Thanks.
    Orb Ratio however varies with DLvl.

    Much lower samples than OP's but should still show a nice relationship.
    Code:
    Orb Ratio   DLVL   White        Yellow       Red               Rainbow       
               -40   0.262712   0.152542   0.186440678   0.398305       
                -20   0.25876   0.177898   0.169811321   0.393531       
                 -9   0.352941   0.154412   0.139705882   0.352941     
                 -7   0.277108   0.210843   0.162650602   0.349398       
                  0   0.296167   0.202091   0.216027875   0.285714
    (1)
    Dernière modification de tymora, 25/08/2012 à 03h41

  4. #4
    Player
    Avatar de Green_and_a_Half
    Inscrit
    mars 2012
    Messages
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcaniste Lv 3
    i have changed to the conclusion that Magic Craft and Craft should be double the synth lvl and have abandoned the lower magic craft = rainbow theory.

    I would love to see that test if you feel like it as i am all 50 and dont really craft that much now.
    also i have been telling people stat = 0.1% quality
    meaning +10 stat = 1% quality boost
    this one is all personal experience and also needs to be tested

    so for me, its 120 crafting 120 magic crafting 147 control all day.

    great job doing the tests, at 50 synths an hour, you did 140 hours of testing?
    (1)

  5. #5
    Player
    Avatar de Kestiel
    Inscrit
    mars 2011
    Messages
    35
    Character
    Kestiel Rholmar
    World
    Gilgamesh
    Main Class
    Gladiateur Lv 60
    Citation Envoyé par tymora Voir le message
    Interesting. 25% at DLvl 0. Thanks.
    Orb Ratio however varies with DLvl.

    Much lower samples than OP's but should still show a nice relationship.
    Code:
    Orb Ratio   DLVL   White        Yellow       Red               Rainbow       
               -40   0.262712   0.152542   0.186440678   0.398305       
                -20   0.25876   0.177898   0.169811321   0.393531       
                 -9   0.352941   0.154412   0.139705882   0.352941     
                 -7   0.277108   0.210843   0.162650602   0.349398       
                  0   0.296167   0.202091   0.216027875   0.285714
    What's your sample size? You need ~1,067 samples (1,000 is good enough for a ~3.1% margin of error) otherwise you run the risk of getting skewed results that don't show the actual rates. I did synths varying from -15dLVL to +5dLVL and those were mainly in the last 2,000 or so synths, and they show the same rates of orbs.
    (1)
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  6. #6
    Player
    Avatar de Kestiel
    Inscrit
    mars 2011
    Messages
    35
    Character
    Kestiel Rholmar
    World
    Gilgamesh
    Main Class
    Gladiateur Lv 60
    Citation Envoyé par Green_and_a_Half Voir le message
    i have changed to the conclusion that Magic Craft and Craft should be double the synth lvl and have abandoned the lower magic craft = rainbow theory.

    I would love to see that test if you feel like it as i am all 50 and dont really craft that much now.
    also i have been telling people stat = 0.1% quality
    meaning +10 stat = 1% quality boost
    this one is all personal experience and also needs to be tested

    so for me, its 120 crafting 120 magic crafting 147 control all day.

    great job doing the tests, at 50 synths an hour, you did 140 hours of testing?
    ;_; Please don't remind me how long I spent...I try so hard not to think about it. Plus the hours of working out a way to get Notepad++ to cancel out the additional orb info from Greater Calling on the first five trials.

    Edit: 50 synths an hour is a bit generous. I clocked around 65-75 seconds per synth if I was paying extra-special attention, which is not possible all the time. So some synths took 2-3 minutes or longer if I got up and did something else.
    (1)
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  7. #7
    Player
    Avatar de tymora
    Inscrit
    mars 2011
    Messages
    1 724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Occultiste Lv 90
    Citation Envoyé par Kestiel Voir le message
    What's your sample size? You need ~1,067 samples (1,000 is good enough for a ~3.1% margin of error) otherwise you run the risk of getting skewed results that don't show the actual rates. I did synths varying from -15dLVL to +5dLVL and those were mainly in the last 2,000 or so synths, and they show the same rates of orbs.
    Only a couple hundred.
    Yes, I know the values are inaccurate. Unfortunately no time to do more tests.

    Clean slate is a good skill to do testing with. Effectively doubles the sample size from 1 synth.
    (0)

  8. #8
    Player
    Avatar de Kestiel
    Inscrit
    mars 2011
    Messages
    35
    Character
    Kestiel Rholmar
    World
    Gilgamesh
    Main Class
    Gladiateur Lv 60
    I've not used it since the update, if it doesn't refresh abilities too it incurs the risk of synth action failure having an effect on orb color (which can erroneously skew results) and disregarding that, would make the synth take longer on average than using the 100% progress abilities. Of course if failed synth actions don't attribute to color change then that'd definitely be a preferred way to go. After I saw the new updates (recently returned ~1mo ago) to clean slate I pretty much disregarded it and haven't looked back on it.
    (1)
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  9. #9
    Player
    Avatar de KumaAkuma
    Inscrit
    mars 2011
    Messages
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Maraudeur Lv 90
    It would have been kind of ridiculous if magic craftmanship gave more white orbs. You want rainbows when trying to HQ.
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  10. #10
    Player
    Avatar de pompey_dan
    Inscrit
    juillet 2011
    Messages
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Maître d'hast Lv 60
    this is what i find when crafting at least it appears to be true for all the new recipes i synth, it may sound stupid but please try it out before ruling it out

    magic craftmanship - higher stat gives a higher quality gain with a successful synth.
    craftmanship - higher stat gives more progress gain with a successful synth.
    control - higher stat gives better chance of a successful synth.

    I still dont believe the whole one stat for one synth sort of deal, i know people who stack purely craftmanship for hq nuggets whilst others stack mag craftmanship n both believe they have the best set up lol.
    (0)
    http://solitude.guildwork.com

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