Page 2 of 2 FirstFirst 1 2
Results 11 to 14 of 14
  1. #11
    Player
    AshleyDragon's Avatar
    Join Date
    Sep 2015
    Posts
    22
    Character
    Ashley Dragon
    World
    Exodus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by DiaDeem View Post
    You're assuming the Switch 2 version is running on a native ARM client based on nothing but vibes. You have no way to prove this, and until you do, there's no reason to assume a native Mac client is in the works based on the Switch 2 version you've currently made up in your mind.

    I don't believe a Mac client is being worked on, quite the contrary I'm sure it isn't and probably there will never be who knows, but the purpose of this thread as I explained is not about whatever Switch uses, but to provide exposure that the Mac client after all these years still doesn't have a native client.

    You're trying to say that since Windows doesn't have Dx12/Vulkan, or that Switch that for some questionable decision may use a translation layer, that a Mac native client is a really low priority or that it will never happen like some kind of "gotcha" moment to contradict what this thread is about, I agree with it must be a really low priority or not a priority at all for SE but independently of what Switch uses it doesn't change the fact that the game needs to have a native Mac client as we pay for a Mac license, and if Switch somehow isn't using it (Which would be laughable), then there's a reason to port the code to ARM then as there will be 2 officially supported platforms that pay for the game and should be properly supported, we'll know when the game releases for Switch I suppose.

    Again, if you'd like to talk about Windows or Switch I'm sure there are multiple threads about it, but since you insist to talk about it, Vulkan or Dx12 for Windows, what benefit would it bring anyway? if it hasn't happened there it is because they don't see a reason yet for it to happen this game is mostly CPU bound not GPU which is what you're asking for the Windows version, changing graphic libraries may not bring the benefits you may be thinking of, the game already runs well there anyway from what I remember, unless you mean having Vulkan support to add linux support at some point? that will never happen even if they add Vulkan, not even WoW supports Linux, and the game already runs pretty well in Proton from what i've seen.

    And it's not like I'd care anyway I don't have a Windows machine or a Switch 2 so it is whatever for me, I'm not the person you want to have this conversation, while a Mac native can vastly improve the performance in Mac if it ever happens for some reason (Like it happens already in other Mac games and how it happens in WoW) which is what this thread is about, the Mac version and how it should have a native client, and I'll continue asking for it.
    (1)

  2. #12
    Player
    AshleyDragon's Avatar
    Join Date
    Sep 2015
    Posts
    22
    Character
    Ashley Dragon
    World
    Exodus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Uzephi View Post
    Then simple: edit the comparison out of your OP. You brought this conversation about by bringing an improper comparison in your post. There is no proof the Switch 2 port is running native ARM code and evidence proves otherwise. If a brand new client/console isn't getting native support for its architecture, what in the world makes you think an old client for an OS the developer barely acknowledges would get it also?

    Edit: and even if, somehow, that S2 client is running native ARM code. Would you want that slideshow on your Mac? Serious question, if the S2 cannot handle more than 30fps, how much would your Mac Fair... If this client was running native ARM code and performing that horribly... Remember; the S2 can run some pretty demanding titles at 60 fps docked, so the fact a game that easily runs at 60 fps on last gen hardware barely running 30 fps is pretty bad. I'm all for you getting a native client, but you wouldn't want the S2 client even if it was running native ARM.
    I never said it will get it, quite the opposite, but as I explained in my previous post, now that there are 2 ARM platforms they both should get proper support, it's not like we ask it for free.
    (1)

  3. 06-02-2026 07:57 AM
    Reason
    OP doesn't even understand what I'm saying. I don't entertaining the thread.

  4. #13
    Player
    Ultran's Avatar
    Join Date
    Jan 2021
    Posts
    43
    Character
    Thylein Ultran
    World
    Zodiark
    Main Class
    Botanist Lv 100
    Most likely the potential playerbase on the Switch just completly dwarves the tiny tiny playerbase of Mac Users. Making a client for Mac is most likely not worth the effort that Squenix needs to put into it. That might suck for the Mac Users but from a business point of view makes totally sense.
    (1)

  5. #14
    Player
    AshleyDragon's Avatar
    Join Date
    Sep 2015
    Posts
    22
    Character
    Ashley Dragon
    World
    Exodus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ultran View Post
    Most likely the potential playerbase on the Switch just completly dwarves the tiny tiny playerbase of Mac Users. Making a client for Mac is most likely not worth the effort that Squenix needs to put into it. That might suck for the Mac Users but from a business point of view makes totally sense.
    Indeed, this has always been the case, however i don't believe it's that small otherwise they may have dropped support when Apple silicon released like Elder Scrolls Online did, but they didn't, so there's still hope now that there are 2 ARM platforms they may consider improving the Mac version as well, unlikely but thus the reason for this thread.
    (0)

Page 2 of 2 FirstFirst 1 2

Tags for this Thread