Quote Originally Posted by Uzephi View Post
Then simple: edit the comparison out of your OP. You brought this conversation about by bringing an improper comparison in your post. There is no proof the Switch 2 port is running native ARM code and evidence proves otherwise. If a brand new client/console isn't getting native support for its architecture, what in the world makes you think an old client for an OS the developer barely acknowledges would get it also?

Edit: and even if, somehow, that S2 client is running native ARM code. Would you want that slideshow on your Mac? Serious question, if the S2 cannot handle more than 30fps, how much would your Mac Fair... If this client was running native ARM code and performing that horribly... Remember; the S2 can run some pretty demanding titles at 60 fps docked, so the fact a game that easily runs at 60 fps on last gen hardware barely running 30 fps is pretty bad. I'm all for you getting a native client, but you wouldn't want the S2 client even if it was running native ARM.
I never said it will get it, quite the opposite, but as I explained in my previous post, now that there are 2 ARM platforms they both should get proper support, it's not like we ask it for free.