Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 95
  1. #21
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I personally love having the ability to level multiple classes/jobs on one character. I just feel more attached to my character, experiencing everything from their point of view. Also I find that people recognize me as my character, and i recognize them as such too, I've even called a rl friend of mine by his characters name in public...

    I doubt I could stomach this game if I had to roll alts, that's one thing I hated about nearly all other mmo's. I hate that feeling of being pigeonholed, I'll choose to specialize in whatever role I want to specialize in, but I like to play around with the other jobs as well. Plus if we could only level one job/class per char, there would be no cross class abilities for us to utilize...
    (3)

  2. #22
    Player

    Join Date
    Apr 2012
    Posts
    9
    I like this system where I can have multiple classes/jobs on one character, I hate having to roll another character to experience a different job.
    (1)

  3. #23
    Player

    Join Date
    Jul 2011
    Posts
    231
    I liked it in 11 where People could switch jobs but it took 6 months to cap a job, so we still had a situation where 80% of people had 2 jobs cap'ed at most (when i played anyway) so essentially people still had thier identity as the OP described.

    Yes, i love the fact that i can be any class i want on one character, but at the same time i prefered it in 11 where everyone wasnt every class.

    whats done is done anyway and i dont think its something that can be changed for 2.0 so theres not really any point discussing it.
    (2)

  4. #24
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rogue View Post
    I liked it in 11 where People could switch jobs but it took 6 months to cap a job, so we still had a situation where 80% of people had 2 jobs cap'ed at most (when i played anyway) so essentially people still had thier identity as the OP described.

    Yes, i love the fact that i can be any class i want on one character, but at the same time i prefered it in 11 where everyone wasnt every class.

    whats done is done anyway and i dont think its something that can be changed for 2.0 so theres not really any point discussing it.
    Even if people have more then one job most of them suck at everything besides 1-3 jobs. Like myself i play DRG,BLM,BRD,MNK but i best at DRG and MNK and i'm on my last step for monk relic so monk is my main and DRG is my sub the only reason i use BLM/BRD is because the game me for ruda as bard and BLM for CC/AV if i could just use DRG or MNK i just use them 24.7 this can be fix by just not allowing us to switch jobs.

    I think that what yoshi-p doing in 2.0 i hope crystal towers does not allow you to switch jobs like H.D
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #25
    Player
    Rahsch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    666
    Character
    Raion Hellfire
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I was kind of expecting it to be like FFXI to the sense that your 2nd job would only be 1/2 the level of your current job.
    (0)
    http://amithist.deviantart.com/

  6. #26
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    The great thing about FF in general is that most of the time it lets every character be everything. What people play what jobs, will come down to what they like to play most in what situations.

    Not everyone is equally good at every job, so it would suck to roll a WHM and then have everyone tell you, you suck at it, and then you'll never get invites ever and have to start all over again with a new character.

    I don't see how restricting people to one class would have ANY benefit at all except to make it inconvenient for everyone.

    A lot of players would also end up missing out on content, for example, not all jobs are wanted for all content, or are useful for all content...and then you'd be stuck NEVER getting that done, because you rolled something no one really wants.

    You'd end up with situations like 'there's too many WHM in existence, not nearly enough WAR'.

    And like everyone else said, everyone would just make multiple characters and forming parties would be even more tedious than it already is. "Oh, we can't find the WAR we need, so I invited this extra BLM, our other BLM has a WAR so he'll LOG OFF, and make his WAR travel to us and rejoin the party."
    This doesn't make anything 'unique', it just makes it a hassle.
    (8)
    Last edited by Punainen; 08-27-2012 at 07:33 AM.

  7. #27
    Player

    Join Date
    Jul 2011
    Posts
    231
    Quote Originally Posted by Punainen View Post
    The great thing about FF in general is that most of the time it lets every character be everything. What people play what jobs, will come down to what they like to play most in what situations.

    Not everyone is equally good at every job, so it would suck to roll a WHM and then have everyone tell you, you suck at it, and then you'll never get invites ever and have to start all over again with a new character.

    I don't see how restricting people to one class would have ANY benefit at all except to make it inconvenient for everyone.

    A lot of players would also end up missing out on content, for example, not all jobs are wanted for all content, or are useful for all content...and then you'd be stuck NEVER getting that done, because you rolled something no one really wants.

    You'd end up with situations like 'there's too many WHM in existence, not nearly enough WAR'.

    And like everyone else said, everyone would just make multiple characters and forming parties would be even more tedious than it already is. "Oh, we can't find the WAR we need, so I invited this extra BLM, our other BLM has a WAR so he'll LOG OFF, and make his WAR travel to us and rejoin the party."
    This doesn't make anything 'unique', it just makes it a hassle.
    well i think this is the reason why everything is 5X blm or 5X mnk or 5x war etc

    I think it has ruined the whole party dynamic.
    (1)
    Last edited by Rogue; 08-27-2012 at 07:56 AM.

  8. #28
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by flaco View Post
    I think it would make more sense to limit players to choosing one of each discipline.
    Jesus christ what a horrible idea, especially when the game is built around levelling numerous jobs/classes to 30+ roughly.

    The way it is now is fine. I like being able to play everything on one character.
    (4)

  9. #29
    Player

    Join Date
    Jul 2011
    Posts
    231
    I think jobs should have something unique to offer the party.

    for example i dont know why lancer lost their trick attack ability (cant remember name lol) there would be a drg in every party if it still had it. and if every class had something like that we can get away from the 5x <class> thing we have going on now.

    SE should think of a way it not make it an advantage to have 2 WHM in a party.

    maybe its something which can be fixed with further ballancing by the devs

    im not against having multiple class's on one character
    (0)
    Last edited by Rogue; 08-27-2012 at 08:08 AM.

  10. #30
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by flaco View Post
    That's what online games are about right? Interacting with other people? What are your opinions?
    I agree with you on this point -- online games are about interacting with other people. That is why I am so attached to FFXIV when I had never been interested in games before.

    But social interaction really comes down to: Being sociable

    If someone wants to make friends they need to try talking with people and go out of their way to be friendly, helpful, and encouraging. Not everyone will respond, but some people will and that can be the start of something good.

    For new and returning players it's like walking into a party where most people know each other already. Almost no one will walk up to a newcomer and immediately welcome them into the flock. It is therefore up to the newcomer to make the effort to get to know people. That's just how it is with people.


    Quote Originally Posted by flaco View Post
    However, if it were up tp me. Players would commit to only one class belonging to one discipline. This would force players to interact with one another to successfuly manuever through the game. For instance a marauder must befreind a blacksmith to repair his weapons, and in return the marauder can help the blacksmith travel to other towns without getting slaughtered by fiends.
    As much as I play to spend time with the friends I've made, I wouldn't want to depend on anyone else to be able to get where I want to go.

    I don't think limiting players to just one class will improve your chance of social interaction. In fact, it may severely limit it for certain classes that are not as "desirable".

    FFXIV is my first and only online game. Last year I briefly peeked at another game but I was really surprised by not being able to change classes. I quickly realized that being locked into 1 class for my "whole life" was not the way I wanted to develop a character.

    I am really enjoying leveling up almost every class. There are a few I enjoy playing more than others and so I tend to specialize in those even though I could play other roles. Most of the people I play with are also very flexible and we like to give people a chance to try new things.

    Social interaction does happen already in FFXIV.
    I feel that the class flexibility we have is really a separate matter, and one of the things that sets this game apart.
    (1)

Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread