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  1. #1
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Raagnar View Post
    Also, ppl keep saying lvling all jobs make you less unique.. Most ppl I play with have all 50s, we are still individuals with personalities, if the players you are with arent unique to you then maybe you should get to know them better huh?
    I may not speak for everyone when I clarify this for you, but I can personally say that's not the way we're talking about lack of uniqueness. As it stands now, any given class or job does not have it's OWN uniqueness. Yes, they have started to address this when the Job's came out, but it still bugs me that I have aero as a whm, but no banish.

    The concept that you can "fluff" your skills by pulling a few skills from your primary "classes" is silly. Jobs are lacking massive amounts of skills and spells imo. Yes, I'm about to compare FFXIV to XI:


    FFXI White Mage:
    52 WHM Only Spells.
    102 Total Spells.
    10 Active Abilities.


    FFXIV White Mage:

    3 WHM Only Spells.
    2 White Mage Abilities.
    10 Conjuror Spells.
    4 Conjuror Abilities


    Yes, a lot of those spells in XI were upgraded versions of AoE / Bar / pro/shell. That's not the point. The point is that feeling of being the one and only, knowing your class brings purpose to the goal of a team. This has nothing to do with someone with every class at 50. It has everything to do with each one of those 50's standing out.
    (2)

  2. #2
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by darkm0d View Post
    I may not speak for everyone when I clarify this for you, but I can personally say that's not the way we're talking about lack of uniqueness. As it stands now, any given class or job does not have it's OWN uniqueness. Yes, they have started to address this when the Job's came out, but it still bugs me that I have aero as a whm, but no banish.

    The concept that you can "fluff" your skills by pulling a few skills from your primary "classes" is silly. Jobs are lacking massive amounts of skills and spells imo. Yes, I'm about to compare FFXIV to XI:


    FFXI White Mage:
    52 WHM Only Spells.
    102 Total Spells.
    10 Active Abilities.


    FFXIV White Mage:

    3 WHM Only Spells.
    2 White Mage Abilities.
    10 Conjuror Spells.
    4 Conjuror Abilities


    Yes, a lot of those spells in XI were upgraded versions of AoE / Bar / pro/shell. That's not the point. The point is that feeling of being the one and only, knowing your class brings purpose to the goal of a team. This has nothing to do with someone with every class at 50. It has everything to do with each one of those 50's standing out.
    Did you even play any earlier FF games? Aero is a common white mage magic. I don't know about you but when I look at my Action bar when playing white mage, everthing about it screams WHM

    Look under the "specs"
    Aero was originally a white magic. Maybe not stone but it fits the "natural" theme of Conjury.


    Oh and please tell me more about how each job doesn't have uniqueness. Maybe not classes AS MUCH but each class has its own methods of doing the same thing and that thing is SOLOING.
    (2)

  3. #3
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by darkm0d View Post
    I may not speak for everyone when I clarify this for you, but I can personally say that's not the way we're talking about lack of uniqueness. As it stands now, any given class or job does not have it's OWN uniqueness. Yes, they have started to address this when the Job's came out, but it still bugs me that I have aero as a whm, but no banish.

    The concept that you can "fluff" your skills by pulling a few skills from your primary "classes" is silly. Jobs are lacking massive amounts of skills and spells imo. Yes, I'm about to compare FFXIV to XI:
    This would kinda be the problem. Just stop doing that. This is not XI. For the love of god we understand as FF fans that every successive game is a lot different than the last. Why should XI and XIV be an exception? I didnt play FF8 and bitch and moan about how there's no omnislash, no knights of the round, and that shit was generally different. The same with XI, with X, with all of them really. Why oh why MUST you compare them? This is assuming, of course, that you are an FF fan. If you're not I totally understand why you're doing what you're doing.


    I can count the number of times my WHM had Banish in Final Fantasy....on one hand. Probably less than that. I can't speak for the early early titles since i didnt play them, but I dont remember Banish in 7, 8, 9, 10, X-2, or XIII. Jus sayin. Not so sure about XIII as I never finished it.

    So why should you have Banish now? Im just curious. XIV WHMs =/= XI WHMs...its a totally different story, in a totally different place, with totally different lore. Maybe you just learn Banish later, maybe not at all. Maybe its a beastmen Shaman thing, or maybe Banish belongs to Red Mages (if we get them). I mean seriously, this is not FFXI.
    (7)

  4. #4
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Renen View Post
    Please go play every other MMO then. This is FF where everyone can be any class w/o having to reroll 20 times
    Oo! Friendly!!!
    (2)

  5. #5
    Player
    rution19's Avatar
    Join Date
    Jan 2012
    Posts
    53
    Character
    Fantastic Damage
    World
    Hyperion
    Main Class
    Archer Lv 50
    I agree to a degree OP. I think FFXI had it right. Level as many jobs as you want, hell even reward them for it (maat's cap), but take away the ability to switch jobs/classes immediatly. It really does take that uniqueness out of everyone's character. It wasn't a big deal to go back to your MH to switch jobs, but it was just enough of a pain in the butt that you would have to change your strategy to beat a quest. Not having the ability to change instantly forces players to work w/ what they have and think outside the box.
    (14)

  6. #6
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rution19 View Post
    FFXI had it right. Level as many jobs as you want, hell even reward them for it (maat's cap), but take away the ability to switch jobs/classes immediatly
    An infinite amount of "this".
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by ThePatriarch View Post
    An infinite amount of "this".
    No. forcing people to go back to town to change jobs is just silly. The only time you shouldn't be able to change jobs is in the middle of an instance or other event.
    (2)

  8. #8
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    FF mmorpgs have this all-in-one-character feature, and it's good it remain like this. I always hated 1 pg-1 class in every other game
    (22)

  9. #9
    Player
    ThaliNeko's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    43
    Character
    Jyn Black
    World
    Ragnarok
    Main Class
    Archer Lv 62
    Quote Originally Posted by yukikaze_yanagi View Post
    FF mmorpgs have this all-in-one-character feature, and it's good it remain like this. I always hated 1 pg-1 class in every other game
    true words, for this reason i prefer FF mmo that games like WoW (i'm not a Wow hater i have 1 lv 85 there)
    (3)

  10. #10
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    1) Players grow more attached to 1 character when they level multiple jobs on one.
    -> This way they stay longer in the game so +1 for the company and for the players.

    2) Your proposed system won't work out since people will just make multiple characters.
    -> As a player, I won't know who the heck your alternates are. I won't even care who the heck you are. You think I would go track all "x" number of your alternates multiplied by "y" number of players in my linkshell? It seriously sucks bad when I log into the game to ask "Who are you" every day.

    3) Flexibility in groups.
    -> Granted there are some balancing issues but anyone can theoretically go as anything in groups...and I don't have to re-log a character to do it.

    4) Cross-class skills
    -> I actually liked this aspect of FFXIV. Even if everyone uses the same thing in the end, it is something unique to FF.
    (23)

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