I agree with the OP about most of the points made. I really don't like everyone being everything max level. It does kinda ruin the uniqueness of individuals. I used to love the feeling of knowing I was like one of 3 paladins in my linkshell in XI and one of 2 Samurais for a loong time. if everyone is just everything it's like what's the point?

I also do NOT want it limited to one job per character because i don't feel like trying to figure out who everyone's alts are, plus having to re-do story elements everytime you want to test out another job. Someone mentioned on these boards before about an idea of certain "Jobs" locking out another. level any class you want as high as you want but for instance if you decide to go paladin you would "lock out" dark knight (if it was in the game) they got a lot of hate for that post but I like the idea, stand up, make a choice and stand by it, and specialize in that area. for me it would be cool for it to be that way and be awesome for MY IMMERSIONS!!!

Every one shouldn't be every single darn job, especially max level. multiple sure, but all of them? perhaps as level caps increase you could not "lock out" the other job but have it not able to go past a certain point. like crafting in xi. just as example once again if the level cap went to 60 and you took pld beyond 50, the other job opposite of it would lock at 50 and you couldn't go past that. if at some point you wanted to level that other job then you have a decision to make, and have some kind of quest or something to pick up that other discipline and your pld would lock back down to 50 as you leveled the other job past.

I don't know, but there needs to be something, I've just never liked the idea of everyone maxing everything. that's what killed XI for me, when it was so easy to level everyone had every darn job.