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  1. #1
    Player
    Artiss2k's Avatar
    Join Date
    Jul 2012
    Location
    Ul'Dah
    Posts
    62
    Character
    Belwas Blackfyre
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I agree with the OP about most of the points made. I really don't like everyone being everything max level. It does kinda ruin the uniqueness of individuals. I used to love the feeling of knowing I was like one of 3 paladins in my linkshell in XI and one of 2 Samurais for a loong time. if everyone is just everything it's like what's the point?

    I also do NOT want it limited to one job per character because i don't feel like trying to figure out who everyone's alts are, plus having to re-do story elements everytime you want to test out another job. Someone mentioned on these boards before about an idea of certain "Jobs" locking out another. level any class you want as high as you want but for instance if you decide to go paladin you would "lock out" dark knight (if it was in the game) they got a lot of hate for that post but I like the idea, stand up, make a choice and stand by it, and specialize in that area. for me it would be cool for it to be that way and be awesome for MY IMMERSIONS!!!

    Every one shouldn't be every single darn job, especially max level. multiple sure, but all of them? perhaps as level caps increase you could not "lock out" the other job but have it not able to go past a certain point. like crafting in xi. just as example once again if the level cap went to 60 and you took pld beyond 50, the other job opposite of it would lock at 50 and you couldn't go past that. if at some point you wanted to level that other job then you have a decision to make, and have some kind of quest or something to pick up that other discipline and your pld would lock back down to 50 as you leveled the other job past.

    I don't know, but there needs to be something, I've just never liked the idea of everyone maxing everything. that's what killed XI for me, when it was so easy to level everyone had every darn job.
    (0)
    You heard it too, didn't you? the voice... of the wind....

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Artiss2k View Post
    Every one shouldn't be every single darn job, especially max level. multiple sure, but all of them?
    the only reason this happens is because of the stupid fast leveling in this game and power leveling. thie is something that yoshi brought upon himself. i hope in 2.0 each level takes hours to get and then you will have less people hitting max in any class. this is the fault of the gimme everything now crew that there's such a high percentage of people with every class at cap. it's something that i hope yoshi takes into consideration in 2.0 and makes the leveling much slower.

    the problem isn't that someone can max every job. the problem is you can start and max every battle class in less than a month that's an issue. if the leveling took longer to do then it'd be rare to see people with all classes at cap.
    (1)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    the only reason this happens is because of the stupid fast leveling in this game and power leveling. thie is something that yoshi brought upon himself. i hope in 2.0 each level takes hours to get and then you will have less people hitting max in any class. this is the fault of the gimme everything now crew that there's such a high percentage of people with every class at cap. it's something that i hope yoshi takes into consideration in 2.0 and makes the leveling much slower.

    the problem isn't that someone can max every job. the problem is you can start and max every battle class in less than a month that's an issue. if the leveling took longer to do then it'd be rare to see people with all classes at cap.
    This could be more of a player base desire issue that is driving design decisions.
    When a customer wants something, do you give it to them even if it is a bad choice?

    Many people think that all the good stuff and good gear only happens at endgame. To them endgame is where the fun starts, so they want to get there as quickly as possible.

    And I think that is why SE has allowed the power leveling mechanic to continue to exist for those customers who want it... even if there are those at SE who might feel it's not the right way to enjoy a game.

    At least not everyone wants or uses power leveling. That choice is up to the individual player according to their idea of fun.
    (0)

  4. #4
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    And I think that is why SE has allowed the power leveling mechanic to continue to exist for those customers who want it... even if there are those at SE who might feel it's not the right way to enjoy a game.

    At least not everyone wants or uses power leveling. That choice is up to the individual player according to their idea of fun.
    Not to derail the topic, but I seriously hope power leveling is gone in ARR.
    (1)

  5. #5
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Denmo View Post
    Not to derail the topic, but I seriously hope power leveling is gone in ARR.
    Yoshi has already said that he doesn't have a problem with power leveling. It's working as intended.


    Edit: with that in mind we have no idea how long it will take to reach the eventual max level. If it's 75 or 100 we have no idea whether or not it will work the same as now.

    I think we can be certain that progression in terms of acquiring abilities and items will remain the primary source of progression. Being level 50 means little. Having the gear means a lot.
    (0)
    Last edited by Zozor; 08-28-2012 at 09:10 PM.

  6. #6
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Zozor View Post
    Yoshi has already said that he doesn't have a problem with power leveling. It's working as intended.


    Edit: with that in mind we have no idea how long it will take to reach the eventual max level. If it's 75 or 100 we have no idea whether or not it will work the same as now.

    I think we can be certain that progression in terms of acquiring abilities and items will remain the primary source of progression. Being level 50 means little. Having the gear means a lot.
    Considering you can do Ifrit naked, I'd say the bolded statement is not true at all.

  7. #7
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Wynn View Post
    Considering you can do Ifrit naked, I'd say the bolded statement is not true at all.
    because when ifrit (hard) is really all you've done, that's the summation of endgame... right? and what all else in the game should be judged by?

    face
    palm
    (0)

  8. #8
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zozor View Post
    Yoshi has already said that he doesn't have a problem with power leveling. It's working as intended.
    actually yoshi stated himself that the leveling is set intentionally fast in version 1.0. if he has it set intentionally fast for people to be able to complete the 1.0 story chances are very good it will not be there in 2.0. even his poll question when he asks about leveling speed states not counting power leveling so that seems like something getting removed and i hope that's the case.
    (2)


    http://crystalknights.guildwork.com/

  9. #9
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Artiss2k View Post
    I agree with the OP about most of the points made. I really don't like everyone being everything max level. It does kinda ruin the uniqueness of individuals. I used to love the feeling of knowing I was like one of 3 paladins in my linkshell in XI and one of 2 Samurais for a loong time. if everyone is just everything it's like what's the point?
    If my linkshell is anything typical, then most people like playing certain classes and therefore then to get better at them because of practice.

    Among our core members I know that...
    We have someone who plays PLD, WAR and WHM.
    Someone else plays PLD, BLM and WHM.
    Another likes DRG and BLM.
    Yet another likes MNK most of all but will sometimes play WAR.
    I personally like WHM, BLM and BRD.

    I'd say we all bring different strengths to our LS and we are all quite unique despite many people being level capped already.


    Limiting our choices only limits our fun... it doesn't make anyone special.
    (1)

  10. #10
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Artiss2k View Post
    Someone mentioned on these boards before about an idea of certain "Jobs" locking out another. level any class you want as high as you want but for instance if you decide to go paladin you would "lock out" dark knight (if it was in the game) they got a lot of hate for that post but I like the idea, stand up, make a choice and stand by it, and specialize in that area. for me it would be cool for it to be that way and be awesome for MY IMMERSIONS!!!
    I'm sorry to hurt your immersions, but this would do little to restrict someone who wants to play both PLD and DRK. They would just start one character as a PLD and then a second as a DRK, just like any other MMO. Would that make you feel better if they had to swap characters to access that second job? Unless are we talking about an accountwide lock, where if you unlock PLD you can't play DRK at all?

    All this suggestion would do is make people that want to play all classes have two characters and split their choices. On this char I'll go PLD and WHM. On this char I'll go DRK and BLM.

    Your immersions unfortunately aren't going to win out against people that want to play as a variety of classes.
    (1)

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