Quote Originally Posted by Renen View Post
I think you got his post wrong. He wasnt REALLY comparing the game to 11, he was saying that the amount of skills that are actually unique is too damn low.

Meaning that in 11, a WHM had many skills that no one else had, while here, the only things u get as a WHM (and use often) can be counted on one hand.

You know how ppl run Ifrit with 2 whm? I had run ifrit with no WHM, and just had 2 THM spam cure. We actually won. Granted, because the THM were good, and knew how to do it, but still...
Not counting the Class skills, there is only 2 WHM (out of 5) skills that I use often: Regen and Presence of Mind.

Kinda makes WHM not worth it, if I only get 2 useful skills off it

@OP topic, I like having 1 char that can do everything. When I started playing other MMOs after i stopped with FF11 (being my 1st one) the 1st thing I had to get over, is why on earth they ask us to have different chars for different jobs.
Its like having a separate email for every person you want to email.
This is why I say its silly to compare at all. White Mage was a standalone job in XI, while its a branch-off from Conjurer in XIV. So yes, duh WHM wont have as many skills in this game because MOST of them (currently) come from the conjurer class. What was WHM in XI is Conj+WHM in XIV. And though he said I was offended I really wasn't, just being blunt about the subject. Its fruitless and silly to compare the two games ever. As I said, Final Fantasy titles have always taken very different approaches from each other. WHM in XIV does not have the same "meaning". If you must compare WHM from XIV to anything else, you'd have to include cnj as part of it otherwise its not even close to a fair comparison.

In terms of "unique" skills, I would say that its less about that and more about the mechanics. Anyone with a brain knows playing thm is a lot different than playing blm, that playing cnj is a lot different than playing whm, and that playing arc is way different than playing bard. It may only be a few additional skills, but those few skills essentially change the mechanics entirely. That is what the armory/job system is about. But if we had stopped using XI was a base of comparison, we would all see that. Case in point you used two THMs to replace a cnj/whm. But I guarantee you they had to play entirely different than a cnj because their access to certain resources are different.

Its not the skills thats the problem, its the way ppl play. Is it SE's fault that everyone played cnj like a WHM? No! Is it SE's fault that thms insisted on playing like BLM's? No! But why did they do this? Because of XI. Yet once you really look at it, mechanically THM is nothing like BLM, Cnj is nothing like WHM, so there was always uniqueness staring us in the face but we refused to see it.