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  1. #41
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by fusional View Post
    go ahead and do the entire relic questline on multiple characters and then get back to me, bud.
    Not sure if you read his post.
    (1)

  2. #42
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    What I think was promising in the earlier days is the fact that rank and level were separate.
    You could achieve rank 50 in all the discipline, so you didn't have to level alt character BUT your point allotment reflected what skills you play the most.

    This was real multi-class, where you had to choose between versatility and specialization. Too bad the concept was flawed, and too bad the solution was "Remove the system".
    That's true. The original point allocation system was a way of letting people specialize...

    So you could have someone who put all their stats into being a better tank, or a better damage dealer, or a better mage. You could still pick up any weapon and play any class, but if you set up your character for tanking you wouldn't be as good with magic as someone who set themselves up to play a mage class.

    The problem was that we were allowed to re-allocate a small percentage of our points after a certain amount of time -- kind of like retraining yourself little by little. But the player base saw that as a hindrance. I know people who would spend days reallocating their points, and only then would they say "okay, let's do that run now".

    Many people wanted to be able to pick up a sword and shield, and immediately be good at tanking. Or pick up a staff and immediately be a good healer. So SE threw away the old system and gave us the one we have today where you can go from STR 170 to STR 350 in a second.

    It's convenient, and I don't mind it either way. But by completely throwing out that old system instead of building upon it, now we only have specialization through equipment that we either make or buy if we're rich. Well, player skill too. ^^
    (4)

  3. #43
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Denmo View Post
    Not sure if you read his post.
    good catch, i read that completely wrong. apologies ^^/
    (0)

  4. #44
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Denmo View Post
    I'm unique because of how I choose to play. Not because the game limited me to only specific options.
    This about sums it up.
    (1)

  5. #45
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Personally, I love how I can level every class/job on my single character. It means I don't have to pay for the same thing on multiple different characters (or fighting the same boss over and over for unique/untradeables) and it also means that Square-Enix have licence to make some fights more suitable to certain classes than others. I long for the day (although I imagine others dread it if they haven't leveled multiple jobs >_>) they make certain bosses resistant to certain types of attacks, meaning people will finally have to adopt extremely different class-type-strategies between enemies rather than stacking on BLM or whatever. If people were locked into classes there would be no way to do this. To balance things, they could make it so that each job has at least one major fight where they are useless, so as to not pick on any specific job.

    Because of this system, they can try new things like the above.
    (0)
    doop doop

  6. #46
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    With all of the gear (including relic weapon) and skill required to master a particular job in FFXIV very few people can be every class or job. I have all of mine at 50 but I typically stick to warrior and white mage because those are the jobs I have the best gear for, and most experience playing.

    As the game ages this will become even more true. Fewer people will have everything at endgame potential when the time involved to get all the adequate gear and experience is multiplied several times.
    (1)

  7. #47
    Player
    Alokin1988's Avatar
    Join Date
    May 2011
    Location
    Ulduah
    Posts
    27
    Character
    Dash Handsome
    World
    Excalibur
    Main Class
    Lancer Lv 40
    I agree with you OP but rather than limiting characters to one of each discipline, I think it would work out a lot better if we just drop job/class switching in instanced content.
    (0)

  8. #48
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    The only reason I hate other mmos is because they dont have ff11/ff14 multiclass system.
    (0)

  9. #49
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I feel XIV ARR needs to add more uniqueness to "jobs" and get rid of classes all together.

    A bard shouldn't have a bow, that's just silly. Is SE really scared that people will hate a pure buff class? It worked for years in XI, I don't see why it wouldn't work here. A WHM shouldn't have Aero or Aeroga, keep it to white magic stuff like Dia and Banish, give back all proper nukes to a BLM.

    I just feel like most classes and jobs are too hybrid watered down.
    (1)

  10. #50
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    The OP's highest level is 18...

    Get to level 50 and say the same thing you are saying now...obviously player is not even far enough to understand the basics of classes or jobs.
    (1)

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