Please go play every other MMO then. This is FF where everyone can be any class w/o having to reroll 20 times
Please go play every other MMO then. This is FF where everyone can be any class w/o having to reroll 20 times
Are the players of these other MMO's as friendly as you are?
It's just a forum topic. Relax...
The idea of switching up classes for a dungeon run or 24 man raid come 2.0...sounds cool! Kinda of sounds like TSW. Here is a warning to SE though. From what I read, some of the best gear is going to be coming from raid/instancing. Because people can be so diverse and switch up classes...everyone could roll on any said item.
Regarding the OP the only thing that really bothers me about this system is the distributing of loot. Who gets what? Will SE restrict class change once you enter an instance? I personally don't know that much about the looting in game now. Maybe one of you all can shed some light on my issue. But I hope that SE will rewards everyone for completing a raid run. Be it by credit(seals), gear, gil or crafting items.
It's been like that in FFXI too. Since everyone can be everything, everyone can loot everything. Then the players comed with some systems to prevent abusing, like a tier list of jobs you mostly use/like, and then you get a priority on that classes. Something like that will come here too.The idea of switching up classes for a dungeon run or 24 man raid come 2.0...sounds cool! Kinda of sounds like TSW. Here is a warning to SE though. From what I read, some of the best gear is going to be coming from raid/instancing. Because people can be so diverse and switch up classes...everyone could roll on any said item.
Regarding the OP the only thing that really bothers me about this system is the distributing of loot. Who gets what? Will SE restrict class change once you enter an instance? I personally don't know that much about the looting in game now. Maybe one of you all can shed some light on my issue. But I hope that SE will rewards everyone for completing a raid run. Be it by credit(seals), gear, gil or crafting items.
in pugs it's a different story. Maybe we'll keep the current system "choose an item, and you'll loot only that"
It's also the game where people gave you funny looks or called you dumb for wanting to focus on one or a handful of jobs instead of leveling and gearing every available option.
Multi-classing and the job system have always been a double-edged sword. All we can hope for is that job performance is balanced so that one does not easily out-perform the other. That way the guy with all jobs at level cap isn't massively superior to the guy that has one tank job and one DPS job leveled and geared.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Personally I have never been treated this way and have never treated another this way. If you can't do the job I invited you to do then I'll give you funny looks, but I dont care how many jobs you have lvled. Just do the one asked of you.It's also the game where people gave you funny looks or called you dumb for wanting to focus on one or a handful of jobs instead of leveling and gearing every available option.
Multi-classing and the job system have always been a double-edged sword. All we can hope for is that job performance is balanced so that one does not easily out-perform the other. That way the guy with all jobs at level cap isn't massively superior to the guy that has one tank job and one DPS job leveled and geared.
If you feel ppl do this to you then thats your issue, unless they literally said something about you not lvling everything.
Also, ppl keep saying lvling all jobs make you less unique.. Most ppl I play with have all 50s, we are still individuals with personalities, if the players you are with arent unique to you then maybe you should get to know them better huh?
Last edited by Raagnar; 08-28-2012 at 12:44 AM.
No, I only play one character. I just started playing (look at my Join Date.)
I don't mean unique as in unique personality, I simply mean that everyone is the same ability-wise, which can be good, but is also boring. Just imagine if in Final Fantasy X, every character had the same abilites, what would be the purpose of adding them to your party? You already have all the spells, skills, etc. that you need. . . That's all I meant.
And it's just an opinion, so I don't know why some of the posts in this thread are so aggressive. (Not your's Raagnar.)
Oh god.I don't mean unique as in unique personality, I simply mean that everyone is the same ability-wise, which can be good, but is also boring. Just imagine if in Final Fantasy X, every character had the same abilites, what would be the purpose of adding them to your party? You already have all the spells, skills, etc. that you need. . . That's all I meant.
Oh god.
I mean I can get your point (I disagree with this thread, btw, but I understand what you mean), but could you have not chosen a WORSE comparison?
Really?
You get to pick the one FF game where everyone can learn every single ability at the same time since they all share the same Sphere Grid and aside from where they start (and they start very close together in the International version) to mention 'characters being unique'?
I mean... Each character was more unique in FFV than they were in FFX, specially at higher levels.
I may not speak for everyone when I clarify this for you, but I can personally say that's not the way we're talking about lack of uniqueness. As it stands now, any given class or job does not have it's OWN uniqueness. Yes, they have started to address this when the Job's came out, but it still bugs me that I have aero as a whm, but no banish.
The concept that you can "fluff" your skills by pulling a few skills from your primary "classes" is silly. Jobs are lacking massive amounts of skills and spells imo. Yes, I'm about to compare FFXIV to XI:
FFXI White Mage:
52 WHM Only Spells.
102 Total Spells.
10 Active Abilities.
FFXIV White Mage:
3 WHM Only Spells.
2 White Mage Abilities.
10 Conjuror Spells.
4 Conjuror Abilities
Yes, a lot of those spells in XI were upgraded versions of AoE / Bar / pro/shell. That's not the point. The point is that feeling of being the one and only, knowing your class brings purpose to the goal of a team. This has nothing to do with someone with every class at 50. It has everything to do with each one of those 50's standing out.
Did you even play any earlier FF games? Aero is a common white mage magic. I don't know about you but when I look at my Action bar when playing white mage, everthing about it screams WHMI may not speak for everyone when I clarify this for you, but I can personally say that's not the way we're talking about lack of uniqueness. As it stands now, any given class or job does not have it's OWN uniqueness. Yes, they have started to address this when the Job's came out, but it still bugs me that I have aero as a whm, but no banish.
The concept that you can "fluff" your skills by pulling a few skills from your primary "classes" is silly. Jobs are lacking massive amounts of skills and spells imo. Yes, I'm about to compare FFXIV to XI:
FFXI White Mage:
52 WHM Only Spells.
102 Total Spells.
10 Active Abilities.
FFXIV White Mage:
3 WHM Only Spells.
2 White Mage Abilities.
10 Conjuror Spells.
4 Conjuror Abilities
Yes, a lot of those spells in XI were upgraded versions of AoE / Bar / pro/shell. That's not the point. The point is that feeling of being the one and only, knowing your class brings purpose to the goal of a team. This has nothing to do with someone with every class at 50. It has everything to do with each one of those 50's standing out.
Look under the "specs"
Aero was originally a white magic. Maybe not stone but it fits the "natural" theme of Conjury.
Oh and please tell me more about how each job doesn't have uniqueness. Maybe not classes AS MUCH but each class has its own methods of doing the same thing and that thing is SOLOING.
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