Quote Originally Posted by tymora View Post
1) Players grow more attached to 1 character when they level multiple jobs on one.
-> This way they stay longer in the game so +1 for the company and for the players.

2) Your proposed system won't work out since people will just make multiple characters.
-> As a player, I won't know who the heck your alternates are. I won't even care who the heck you are. You think I would go track all "x" number of your alternates multiplied by "y" number of players in my linkshell? It seriously sucks bad when I log into the game to ask "Who are you" every day.

3) Flexibility in groups.
-> Granted there are some balancing issues but anyone can theoretically go as anything in groups...and I don't have to re-log a character to do it.

4) Cross-class skills
-> I actually liked this aspect of FFXIV. Even if everyone uses the same thing in the end, it is something unique to FF.
I agree with Tymora on this point.

Also, I might add that most people specialize in certain classes anyways. I'm sure you know certain players who main "this class" and sub "that class", which allows them to concentrate their energies and resources towards bettering that particular one. Then again, you have people who are Jacks of all trades. But the underlining here is that people have the freedom to choose what they want.

Freedom and choices, Flaco, the more of those you give to people, the happier they are.