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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Yeah, no thanks. If things were your way I'd have to go level an entirely new character because Monk is only used for a few things. I'd then essentially end up playing an alt character far more than my main which really just pisses me off lol.

    The ability to switch easily outside of combat means that we can have the necessary diversity at a moment's notice. Whenever my LS is getting a group together we consider what each person has and we shift things around so that most people can play what they want out of what we need. This allows us to more easily get events started and it allows us to take more people than if everyone was just restricted to one class.
    (4)

  2. #2
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I absolutely despise only being able to level one class and being locked into it.
    (4)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    What I think was promising in the earlier days is the fact that rank and level were separate.
    You could achieve rank 50 in all the discipline, so you didn't have to level alt character BUT your point allotment reflected what skills you play the most.

    This was real multi-class, where you had to choose between versatility and specialization. Too bad the concept was flawed, and too bad the solution was "Remove the system".

    What I'd like too (And I was already flamed for that in other threads) is that they create new jobs and you could take only one job per class. They could justify it lore-wise, like in FFIV where Cecil rejects DRK and embraces PLD.
    This way, you can level each class, but your set of jobs will be personnal.
    (0)
    Last edited by Reynhart; 08-27-2012 at 02:37 PM.

  4. #4
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    What I think was promising in the earlier days is the fact that rank and level were separate.
    You could achieve rank 50 in all the discipline, so you didn't have to level alt character BUT your point allotment reflected what skills you play the most.

    This was real multi-class, where you had to choose between versatility and specialization. Too bad the concept was flawed, and too bad the solution was "Remove the system".
    That's true. The original point allocation system was a way of letting people specialize...

    So you could have someone who put all their stats into being a better tank, or a better damage dealer, or a better mage. You could still pick up any weapon and play any class, but if you set up your character for tanking you wouldn't be as good with magic as someone who set themselves up to play a mage class.

    The problem was that we were allowed to re-allocate a small percentage of our points after a certain amount of time -- kind of like retraining yourself little by little. But the player base saw that as a hindrance. I know people who would spend days reallocating their points, and only then would they say "okay, let's do that run now".

    Many people wanted to be able to pick up a sword and shield, and immediately be good at tanking. Or pick up a staff and immediately be a good healer. So SE threw away the old system and gave us the one we have today where you can go from STR 170 to STR 350 in a second.

    It's convenient, and I don't mind it either way. But by completely throwing out that old system instead of building upon it, now we only have specialization through equipment that we either make or buy if we're rich. Well, player skill too. ^^
    (4)

  5. #5
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Personally, I love how I can level every class/job on my single character. It means I don't have to pay for the same thing on multiple different characters (or fighting the same boss over and over for unique/untradeables) and it also means that Square-Enix have licence to make some fights more suitable to certain classes than others. I long for the day (although I imagine others dread it if they haven't leveled multiple jobs >_>) they make certain bosses resistant to certain types of attacks, meaning people will finally have to adopt extremely different class-type-strategies between enemies rather than stacking on BLM or whatever. If people were locked into classes there would be no way to do this. To balance things, they could make it so that each job has at least one major fight where they are useless, so as to not pick on any specific job.

    Because of this system, they can try new things like the above.
    (0)
    doop doop

  6. #6
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    With all of the gear (including relic weapon) and skill required to master a particular job in FFXIV very few people can be every class or job. I have all of mine at 50 but I typically stick to warrior and white mage because those are the jobs I have the best gear for, and most experience playing.

    As the game ages this will become even more true. Fewer people will have everything at endgame potential when the time involved to get all the adequate gear and experience is multiplied several times.
    (1)

  7. #7
    Player
    Alokin1988's Avatar
    Join Date
    May 2011
    Location
    Ulduah
    Posts
    27
    Character
    Dash Handsome
    World
    Excalibur
    Main Class
    Lancer Lv 40
    I agree with you OP but rather than limiting characters to one of each discipline, I think it would work out a lot better if we just drop job/class switching in instanced content.
    (0)

  8. #8
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    The only reason I hate other mmos is because they dont have ff11/ff14 multiclass system.
    (0)

  9. #9
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I feel XIV ARR needs to add more uniqueness to "jobs" and get rid of classes all together.

    A bard shouldn't have a bow, that's just silly. Is SE really scared that people will hate a pure buff class? It worked for years in XI, I don't see why it wouldn't work here. A WHM shouldn't have Aero or Aeroga, keep it to white magic stuff like Dia and Banish, give back all proper nukes to a BLM.

    I just feel like most classes and jobs are too hybrid watered down.
    (1)

  10. #10
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by darkm0d View Post
    I feel XIV ARR needs to add more uniqueness to "jobs" and get rid of classes all together.

    A bard shouldn't have a bow, that's just silly. Is SE really scared that people will hate a pure buff class? It worked for years in XI, I don't see why it wouldn't work here. A WHM shouldn't have Aero or Aeroga, keep it to white magic stuff like Dia and Banish, give back all proper nukes to a BLM.

    I just feel like most classes and jobs are too hybrid watered down.
    FFI is looking to you
    Btw a pure buffing class is boring like hell. Yes, ffxi's bard war uber-useful, but ultra-boring. What's fun in running like a dog doing nothing else but toss 2 buff ?
    (1)

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