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  1. #11
    Player
    Shaboinky's Avatar
    Join Date
    Mar 2026
    Posts
    19
    Character
    Rummy Labooze
    World
    Zalera
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SakuraMidnight View Post
    Hunts have always been a really good way to go out and explore the game, however there is one flaw to the system. You basically have to search the whole map to find the monster, however, if the Fate Icon showed where the monter is, it would be too easy, so instead, maybe use a new hunt compas that works similarly to the Aether current. I believe the rewards of hunts should be increased like the Grand Company seals you get to make high end crafting items. Also there could be hunt chains. Every time you complete a hunt you get chains that increase the amount of hunt seals you get every time you move on to the next hunt. Page 5
    I feel like hunts should be similar to Treasure maps in that you try to search for tracks and you maybe follow one or two of them before finding a 'lair' - similar to treasure map portals - where you are taken into an instance to fight the monster. I know hunt trains have become a community thing but I'm personally not a fan of the parade of people nor the attitude that certain targets are meant for the train only, even though you found them first. I feel like a monster hunter world type discovery and maybe a mini-boss like fight would be more fun. I also think the rewards should reflect the mark, like maybe a mount version of them or some special glam.
    (0)

  2. #12
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    935
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by SakuraMidnight View Post
    Fates should be improved drastically in my opinion. Fate chains are added to where the more fate chains you do the better rewards you get, so, for instance, if you complete 10 fates in a row in a single area you get more gil, more company seals or whatever secondary resource and sometimes even drop items that could only be found in dungeons or maps.

    I think there should be world bosses that are fates that require more than one 8 man group to finish. You can automatically join a group and in turn become part of the alliance raid. These fights are epic but they are not mechanically difficult. These will give massive rewards like endgame equipment rewards or even mounts. These world bosses would actually be required to complete your relic weapon in Evercold. There would be 6 of them and every one of them would have a chance to drop the highest level of item, weapon a mount or jewellery slot and they come in loot boxes for everyone who takes part. Do not mistake these as easy fights. Even though they are tank and spank they are a long and heavy fight with up to 5 mechanics each which cannot be avoided so the healers have to be ready. page 6
    That would only result in the Fate-train situation getting even worse, which is just rushing down Fates and ignoring their mechanics.
    They are already fastfood like enough.

    The world boss thing would simply end in them becoming pure Discord content, either excluding the casual Playerbase if they demand so much party teamwork (Forked Tower should be a warning) or becoming a pain for raiders to gear up.

    FATES are an archaic system of the past that imo has long since outlived it's purpose.
    The whole system needs to change and they actually have the means to do that.
    Critical engagements for example are an alternative.
    These have actual mechanics, are closed of enough to prevent train rushing and scale to the number of players.
    A world boss Fate as well needs to be "random" enough to prevent third site planning to a degree.

    Fates in the past were meant as "jumping in" content, which is the big strength of this game.
    They should never, ever need Discord or trains to do them.
    (0)

  3. #13
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    309
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hanzz96 View Post
    Big disagree this game has always been about learning and mastering the dance steps which is what makes it unique from other MMO's and many consider savage and ultimate to be the best MMO content out there.

    If you want WoW encounters WoW is right there. Its crazy to me that people want FF14 to be every other game except FF14.

    Instant kills if you fail a mechanic is a good thing. This is a video game. There needs to be a fail state. People aren't going to hand you your savage and ultimate clears when you're failing mechanics left and right. There is also hardly any punishment for dying in this game outside of savage and ultimate. We have unlimited battle rez's and you just get up and go, which is why we can have pass/fail mechanics unlike WoW with its limited battle rez's.

    We also already had these ultimate dungeons. They were EW criterion savage and people complained they were too hard and clear rates were crazy low so SE scrapped it. Arguably the rewards were an issue but the exquisite weapons coming from Alo Alo made it worth it but as I said people said the difficulty was too much because it was an ultimate dungeon.

    Everything you want seems to be in WoW maybe get a sub?
    I intensely dislike FFXIV encounter design, from the dance fighting to the 1-shotting to the body checks to everything boiling down to "perfectly memorize boss, perfectly memorize rotation, zero variation or emergent gameplay".

    But I just don't do that content, and it'd be pretty selfish to demand it change to cater to me when people clearly seem to like it.
    I just get my PvE fix from elsewhere and engage in the casual brain-turned-off content.
    (7)

  4. #14
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,227
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hanzz96 View Post
    Instant kills if you fail a mechanic is a good thing.
    You know what...? You're right we need to have the most basic level 1 enemies be able to one shot a max level character, and we need EVERY ENEMY IN THE GAME to be able one-shot players... that'll make the game fun!
    (2)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  5. #15
    Player
    iVolke's Avatar
    Join Date
    Dec 2015
    Location
    Limsa-Lominsa
    Posts
    221
    Character
    Volke Volke
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    You know what...? You're right we need to have the most basic level 1 enemies be able to one shot a max level character, and we need EVERY ENEMY IN THE GAME to be able one-shot players... that'll make the game fun!
    The topic was savage and ultimate, so this jump you made is very strange.
    (0)

  6. #16
    Player
    SakuraMidnight's Avatar
    Join Date
    May 2026
    Posts
    97
    Character
    Sakura Midnight
    World
    Louisoix
    Main Class
    Fisher Lv 68
    I don't know if some people read my post but I never said that people would be one shotted by level 1s. Please do not make comments if you haven't taken the time to read everything. I took a lot of time writing this so please try to make reasonable replies at least. Even if you disagree with me, and I respect your opinion, please do the same for me.
    (0)

  7. #17
    Player
    Stilla119's Avatar
    Join Date
    Dec 2013
    Posts
    20
    Character
    Zofo Vanvesta
    World
    Midgardsormr
    Main Class
    Marauder Lv 100
    Game is missing open area dungeons. Occult crescent, did create little areas on the map, where you could actually die at Max level when searching for a treasure coffer. They just need to do more of that and on a much larger scale. Make if feel like you want to turn the corner, but you don't really want to know what's there. Throw the hunt train mobs in a dungeon where the train aggros every mob in the area, make it so, just getting to the boss was just pain, because the mobs ago healers and 1 shot them. Throw a rare fate in there where the roaming mobs not apart of the fate, can ruin your day, and wipe the party if too many of them agro players in the fate. Make it so if you attempt to run away from mobs in the dungeon, they follow you all the way out. FFXI had a dungeon mechanic, where the more mobs you killed in the area, the more damage they did to you, because they wanted retribution. It ranked up, to a point here you couldn't enter, because you were going to die over and over. You had to make a retribution payment to the mobs in the dungeon to clear your name.
    (0)
    Last edited by Stilla119; 05-30-2026 at 06:27 AM.

  8. #18
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,227
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SakuraMidnight View Post
    I don't know if some people read my post but I never said that people would be one shotted by level 1s. Please do not make comments if you haven't taken the time to read everything. I took a lot of time writing this so please try to make reasonable replies at least. Even if you disagree with me, and I respect your opinion, please do the same for me.
    Quote Originally Posted by iVolke View Post
    The topic was savage and ultimate, so this jump you made is very strange.
    My post was for the person who unironically thought that instant kills was actually a good thing... which I then proceeded to take that comment its most logical extreme conclusion... apparently, my post was enough to keep their mouth shut for a while...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

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