First and foremost I want to say that I am a serious summoner fan and playing a summoner job has always been my favourite class throughout the Final Fantasy franchise. Right now. So here are my suggestions.
1. Ruin is always going to be part of the summoner's job. This is the defining ability. Also at level 1 you get the trait to summon Carbuncle. All the time the summoner is alive it will be active. However Carbuncle has some changes. It will now autoattack. It will have a 2 button rotation that it automatically uses every time you cast Ruin. Both Ruin and Carbuncle's attack generates a new gage. When it gets full you will be able to summon other summons'.
At level 5 you get a quest in which you learn Radiant Aegis. This will heal for 400 pot and will be based off the caster's Intelligence and have a 60 sec cooldown. It also creates a barrier on yourself for 20% of your maximum hp for 20 secs. At this level you also gain Aethercharge which does exactly what it does now, with the addition of increasing the new gage by 50.
You also gain Summon Ruby at level 5. Summon Ruby will transform Ruin into Ruby Ruin and Radiant Aegis changes to Searing Light which increases all damage by 5%. Fester will become Blaze which does 120 potency damage and places a 25 Potency Fire dortwhich stacks 2 times to a max of 50.l
Precious Brilliance is Carbuncle and summoner's aoe. When you use this ability, Carbuncle and the summoner cast it at the same time, both doing 100 potency each. Ruby Ruin changes this to Ruby Catastrophe. Both the Summoner and Ruby Carbuncle will cast a spell that has a 3 sec cast time that deals 210 damage to all targets. This absorbs 25% of your summoner gage.
New Summoner Gage. While normal Carbuncle is out its attacks, all your spells will generate gage. When it reaches 100% which happens really quickly, you get to summon Ruby, Topaz etc as instant casts. They are off global cooldown so do not break rotation, but when you summon Ruby your abilities cost gage and some cost more than other.
Dot at level 10. You learn Fester and summon Topaz, which in turn becomes Topaz Ruin. Fester becomes Quake which is an aoe instant cast off global cool down damage that deals 200 potency to all targets and puts a 10% heavy on all targets which stacks 2 times and lasts 8 secs max of 20% heavy. Topaz Ruin is an instant cast ability with a lightning fast cooldown with a 5% chance to stun. Radiant Aegis becomes Earthen Ward which allows you to target yourself or nearby party member, with 20% reduced all damage with a 50% emnity increase for 8 secs. Before you say this doesn't make sense, tanks don't need any more help with emnity and I want you to imagine you are out teaming with a melee dps friend and you put this on them. So basicly it is a tank stance you put on other people. Topaz Brilliance which is an aoe effect which costs the least amount of gage. It deals 120 Potency and also has a 5% chance to stun.

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