Quote Originally Posted by TeresaFortell View Post
The way I see it is that the failure state seems to transition from rotations to situations, where many actions would be used in different situations. Therefore, in the former context, possible failure states may still occur, albeit at a lower rate.
You can't put "situational failure states" in normal mode content, that's an ass-backward design. There's a finite limit to how complex normal mode encounters can be. There is NO such limit for rotations.