I do not see the point of removing systems that actually do work, especially systems that are already endangered of disappearing from the game. Some people love the procs and rng and the optimization that comes with it, the same way some people love dots (I don't especially).
Have we decided that those should be axed from the game with evolved? For what reason, just for the sake of change? What does it achieve beyond more homogenization if nothing new comes up to replace it?
And why replacing it in the first place, again? Are we gonna replace positionals too? Obviously not, since they've been showcased on Evolved DRG.
This trend of sanding down and deleting battle system things from the game has to stop, period. It only serves to make the game poorer as a result, and when an initiative like Evolved crops up, it's very telling how homogenous it looks because there is nothing left to build upon.
Note on Sidewinder: it used to be a failure state ability by the way, they just sanded it down for EW too because it became kinda irrelevant once they made the dots 30s in SHB, then 45s in EW.
I'm not making assumptions for what hasn't been shown yet, but I'm not holding my breath either, especially not after they already, supposedly, reworked encounters for 7.2 to make them new and exciting—which to me looked like the exact same old.
On the bolded part specifically: yeah yeah, I'm also full of copium after their track record on leaving room for building up and fleshing out nu MCH and nu SMN in the expansions following their rework too. I also do love the idea of spending yet another full expansion to be told that "yeah but you must understand it was necessary and it's only gonna become better for 9.0, you'll see surely!" only for it not to be true when said expansion finally comes anyway.
If I had to make assumptions though, all I heard from that keynote on encounter design being less constrained is just "not having to take into account a party burst every 2min so I can put my usual mechanics wherever I want".



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