Quote Originally Posted by Jeeqbit View Post
Perhaps it's harder to mess up their core rotation, but in its place it seems they are adding things that would pertain mainly to high end content like a DRG taking a tank tower and timing the jump well for snapshot, Paladins countering, etc.
Okay so the casuals can just get screwed again then?

Also, I get that and I do hope we get more of those. But they do not constitute rotational failure points either.