Quote Originally Posted by Ricky View Post
I wasn't arguing that, I was arguing that it was in fact a problem
I guess it isn't Yoshi's fault that the original devs didn't understand that making the mats be consumed upon success would be a better idea
but then you could force DC to save your mats if the synth was going south. other games get away with this because there is no progression based crafting, in short the game decides if you succeed or not.