


That's not a problem at all because you used your items the second you start synthesizing, which means your items were consumed, which means they're gone long before you even disconnect or crash.



It is a problem, because you didnt have the opportunity to fail normally. Do you see a problem with coming back from an unfortunant disconnect or crash where you left off in your craft? I'ts not going to help people exploit 'almost failing' and getting their stuff back, they would just come back where they left off - almost failing - and fail as normal. really, problem? It's too late for this for the current client, but will be a great thing for ARR.
Last edited by Reika; 08-27-2012 at 04:23 AM.
You can't be serious, that definitely is a problem, just one they chose not to fix


they cant without rewriting the entire Armory system. at this point it would be like peeling a baseball to get to its core fixing the core then trying to wrap it all back up, so they've gone with the just Disable it method instead of breaking the game every new patch.
I wasn't arguing that, I was arguing that it was in fact a problem
I guess it isn't Yoshi's fault that the original devs didn't understand that making the mats be consumed upon success would be a better idea


but then you could force DC to save your mats if the synth was going south. other games get away with this because there is no progression based crafting, in short the game decides if you succeed or not.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


