Results 1 to 10 of 72

Hybrid View

  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Molly_Millions View Post
    Are you a developer? Do you realize what an undertaking it is to entirely redesign something like the client/server structure of FFXIV? I mean you do realize that the underlying mess of code is the heart of the problem here, right?
    Do you know what the real 2yr old issue is? its not the crashing, its losing all your mats when you crash during synth.

    and since i said ARR isn't guaranteed not to crash on you at inconvinent times, but I hope at least they have something set up so come back and are still crafting what you were crafting where you left off, instead of losing it completely. It should be obvious I understand computer programs have their flaws.
    (1)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Reika View Post
    Do you know what the real 2yr old issue is? its not the crashing, its losing all your mats when you crash during synth.
    That's not a problem at all because you used your items the second you start synthesizing, which means your items were consumed, which means they're gone long before you even disconnect or crash.
    (1)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jennestia View Post
    That's not a problem at all because you used your items the second you start synthesizing, which means your items were consumed, which means they're gone long before you even disconnect or crash.
    It is a problem, because you didnt have the opportunity to fail normally. Do you see a problem with coming back from an unfortunant disconnect or crash where you left off in your craft? I'ts not going to help people exploit 'almost failing' and getting their stuff back, they would just come back where they left off - almost failing - and fail as normal. really, problem? It's too late for this for the current client, but will be a great thing for ARR.
    (1)
    Last edited by Reika; 08-27-2012 at 04:23 AM.

  4. #4
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jennestia View Post
    That's not a problem at all because you used your items the second you start synthesizing, which means your items were consumed, which means they're gone long before you even disconnect or crash.
    You can't be serious, that definitely is a problem, just one they chose not to fix
    (5)

  5. #5
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Ricky View Post
    You can't be serious, that definitely is a problem, just one they chose not to fix
    they cant without rewriting the entire Armory system. at this point it would be like peeling a baseball to get to its core fixing the core then trying to wrap it all back up, so they've gone with the just Disable it method instead of breaking the game every new patch.
    (2)

  6. #6
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Valmonte View Post
    they cant without rewriting the entire Armory system. at this point it would be like peeling a baseball to get to its core fixing the core then trying to wrap it all back up, so they've gone with the just Disable it method instead of breaking the game every new patch.
    I wasn't arguing that, I was arguing that it was in fact a problem
    I guess it isn't Yoshi's fault that the original devs didn't understand that making the mats be consumed upon success would be a better idea
    (0)

  7. #7
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Ricky View Post
    I wasn't arguing that, I was arguing that it was in fact a problem
    I guess it isn't Yoshi's fault that the original devs didn't understand that making the mats be consumed upon success would be a better idea
    but then you could force DC to save your mats if the synth was going south. other games get away with this because there is no progression based crafting, in short the game decides if you succeed or not.
    (1)

Tags for this Thread