Not really a fan of diversity when I know 3rd party tools are going to inevitably(and immediately) be used to find the best methods.
Not really a fan of diversity when I know 3rd party tools are going to inevitably(and immediately) be used to find the best methods.
My sibling in Hydaelyn, The Balance will have the math figured out long before 3rd party plugins are updated for Evercold, if your problem is just "People will optimize the fuck out of it anyway", has has nothing with do with 3rd party shit.

I think thats more for a conversation about animation lock being tied to ping, but I agree that I don’t just want the pendulum to swing the other direction and everyone stuck stacking Spd because of the extra resources from completing rotations faster which is why I advocate for other stat interactions also being able to generate resources. A solution would be to have say the gauze rifle in MCH’s wildfire window be auto crits encouraging them to stack crit dmg over spd which would just make thier lives harder.
I also like the weaving in FFXiV and think it’s a unique mechanic that should be kept around. Personally I think they should lean into it more too but something that hasn’t really been talked about is the statement that evolved mode will have fast gcds. If thats the case it would already become harder to weave. We know that Bards still have a oGCD in their demo but the over all frequency of oGCD weaving is likely to go down especially as buttons are consolidated. We’ll have to see how that shakes out.
If 3rd party tools are apparent then they should always be considered when developing. It's just silly to implement systems that are only going to add the illusion of choice for some.



Lucid Dreaming seems to be gone in the showcase build, which might be some desperate attempt to make piety desirable. We'll see if they actually succeed this time, I guess.
As long as the best methods for jobs are different, with some wanting high crit rate, some wanting high crit damage, some wanting high skill/spell speed, etc. I think that's fine. In fact, 3rd party tools would "mandate" diversity at that point because it would be optimal. No matter what you wanted to do, it would be the best thing you could do for some of the jobs. Surely that's better than the 2.5 gcd, max crit meld T-pose we have now.
That's not "impactful", that's like the most boring, uninspired and thoughtless replacement for an already bland system I've ever seen. At that point you might as well just remove stats from gear outright and give everyone a preset, about the same amount of player agency.Honestly just scrap the secondary stat/materia completely. Slotting materia is boring, mindless medium.
Make the choices simple but impactful. Give weapons 2 weapon materia slots that choose between increase damage/healing or improve cast/recast times.
Give each armour piece 1 armour materia slot that chooses between defense, movement speed or self-healing rate.
It would let players tailor their jobs to the play styles they prefer without forcing them into optimising the fun out of materia by always choosing the "correct" more damage choice.
But yes, let's reduce the RPG in this barely-MMORPG even more.
Last edited by Absurdity; 05-21-2026 at 07:10 AM.
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