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  1. #1
    Player
    Reylah's Avatar
    Join Date
    Apr 2022
    Posts
    18
    Character
    Marcey Hildthryth
    World
    Brynhildr
    Main Class
    Astrologian Lv 90

    Diversify Secondary stats in Evercold.

    With the removal of 2min stackable raid buffs the value of Skill/spell speed will naturally increase because "drifting" or having your big hits not line up with the burst window every 2 mins is no longer a punishment for going through your rotation faster than a certain speed. This will allow Speed to gain value as a stat for resource generation compared to Crit's current dominance of extra damage on big hits but with Crit double dipping with both chance or chits and damage there is still a risk it remains the dominate stat in Evercold if rotations still end in big beefy hits. I believe more can be done to diversify the value of secondary stats between jobs going into Evercold.

    (some ideas borrowed from ForsakenRoe)
    -Merge skill and spell speed for the sake of mixed jobs like DRK. Also just QoL when reading gear stats.
    -Split Crit into Crit Chance and Crit Damage
    -Remove Direct hit because it’s just “did my crit crit?”
    -Make Determination only benefit DPS as the dps only Ten/Piety keep each locked to the gear for jobs of that role (this only really matters sub lvl 50 where DoW and DoM lump multiple roles together)
    -have more auto crits that don’t scale off of crit chance.

    What does this accomplish? Currently we have too many stats that are just “do more damage” Crit is more and bigger burst of dmg, Direct hit is everything has another chance to be bigger, and Determination is straight throughput of damage. Because Crit was the best scaling “do more” stat it was prioritized.
    By splitting Crit into chance and damage and removing DHit we get a choice between increasing the rate we get burst of damage, making our burst bigger, or making our overall damage bigger.
    By having auto crits that don’t benefit from crit chance in any way we can devalue crit chance while increasing the value of Crit damage and Det.
    For rotations that have moments of big burst but low base rotation damage and no auto crits, Det loses value because increasing the base rotation is worth less than getting a chance at a crit on your burst and a bigger crit.

    That's a basic change to give some variety with just the stats as they work now but we can do more.

    We’re no longer worried about drift and trying to fit in specific party wide windows lets have some fun. To double down on diversifying stats in Evercold we can change how individual jobs interact with various stats. Strategically assigned Auto Crits (i.e. don’t put them on everyone and everything) will change some approach to gearing and Speed will change the feel of rotations on their own but that leaves us with Crits and Det/Ten/Piety (I’m just going to call them Role Stats). Leaving Crit as just “maybe we do more damage" is a little boring and Role Stats are fairly bland passive throughput so lets spice them up:

    -add more tie-ins for procs to be based off of Crits. (i.e. Dancer feather procs or cd reduction)
    -Scale some ability effects off Role Stats (increase AST card effects, Sheltron dmg reduction, Trick attack’s ninja damage amp, Bard song heals, etc…) or they can effect the proc rate of certain abilities too (but maybe don’t stack with crit chance)

    If you want something to have a ~25% proc rate but think a moderate amount of crit should give you ~15% crit chance then give the ability itself or the job as a whole 10% crit chance with a trait or make the job itself receive 66% more crit rating from gear. You can also use these trait tricks to either have a job benefit more from a stat than other jobs or make them less reliant on gear for that stat devaluing it for them (1%->2% from gear is double the crit rate but 10% baseline -> 11% is only a 10% crit rate increase by comparison).
    Role Stat effects don’t even really have to be good for the job but they should add a little something for flavor. 10% Ten meaning your Sheltron is a 16.5% damage reduction instead of 15% isn’t going to be game changing but you’ll still get the base damage increase and damage taken reduction from Ten so it’s just a little extra flavor. I can hear someone shouting from the back “thats just WoW’s Mastery stat” ehn kinda but with more guaranteed baseline effect of increased damage/damage reduction/mana regen based on role. Now you could tune it so that certain effect increases make it the desired stat for a job but that might be too bold for this game.

    How this could play out:
    Take MNK, it likes to cycle through its rotation for chakra and moderate burst in steel peak. So the goal is do it faster and do it harder = det/spd maybe crit as third.
    SAM likes big critty slices. Bring back kaiten now that other buttons have been consolidated and make kaiten cause the next spell to auto crit. Generate double kenki whenever you crit with basic abilities. Now they favor crit chance for more auto crit setups and crit dmg/det for the juiciest slices after a kaiten.
    SMN cycles through rotations fast to get to the big birds but want more chances for big birds to crit don’t care about lower gem cycle damage= crit chance/spd.
    What if ninja got .5-1sec cooldown reduction on mudras when they crit with autos or weaponskills.
    Dont give Black mage an auto crit and it can build spd/det for machine gun play or crit/crit dmg for big Flare explosions.
    AST draws more cards with speed and the card effects also scale off of piety.
    Give SGE mana back on attack spell crits so it can go harder on offensive stats than other healers and actually scale kardia heals to damage dealt to encourage a more aggressive style of healing.


    Make stats mean something different job by job not just role by role. 2 min meta is dead. The world is our oyster, let us feast!

    (Ps make the stats more readable in the character sheet. Idk know what 800 crit rating means for actual crit chance and damage. Its a little silly to have a stat with a value that is unreadable as presented in game)
    (2)
    I will write a dissertation on every topic I love... N-No I totally didn't spend half my day composing multiple pages for a forum post response like some bookworm degenerate. Pfft whaaat why would you ask something like that?

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,178
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    -make piety worth more than a stat you literally downgrade gear to avoid
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Can't wait for the meme builds of 5% crit chance and 230% crit damage. Granted that would be nice for jobs that have a lot of their damage based on auto-crits.
    (0)

  4. #4
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,476
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I would love this especially skill speed being useful for the mixed jobs
    (1)

  5. #5
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    302
    Character
    Ifione Leclerc
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    I really don't want a skill speed meta. This game is awful on ping and I really don't want to clip everything at like a 2.0 GCD. But yeah piety and tenacity need a bigger role and direct hit for super crit kinda sucks
    (1)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,338
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hanzz96 View Post
    I really don't want a skill speed meta. This game is awful on ping and I really don't want to clip everything at like a 2.0 GCD.
    I don't really see why not, we used to have those for certain jobs for years. You usually had the choice between like 4 different tiers of speed, depending on what your ping could handle.
    Were the slower ones like 1% less dps? I mean, technically. But you probably lose more from bad crit RNG.
    (2)

  7. #7
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    302
    Character
    Ifione Leclerc
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Absurdity View Post
    I don't really see why not, we used to have those for certain jobs for years. You usually had the choice between like 4 different tiers of speed, depending on what your ping could handle.
    Were the slower ones like 1% less dps? I mean, technically. But you probably lose more from bad crit RNG.
    I just want to keep the field fair for those on 300+ ping because SE won't get it together and fix their netcode
    (1)

  8. #8
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    228
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    I would rather them just get rid of DH completely.
    Its really annoying where you reach a point in performance where you're just praying you land enough Crit+DH hits to hit a new PB.

    Also, Piety needs to increase healing done and at a higher ratio than DET. Piety is completely useless with how much mana regen has been given to healers.

    Tenacity should always be better than Determination imo. A tank with 1000, 2000 more tenacity should feel notably different.
    (2)

  9. #9
    Player
    undull1's Avatar
    Join Date
    Aug 2021
    Posts
    112
    Character
    Momori Mori
    World
    Twintania
    Main Class
    Red Mage Lv 93
    Honestly just scrap the secondary stat/materia completely. Slotting materia is boring, mindless medium.

    Make the choices simple but impactful. Give weapons 2 weapon materia slots that choose between increase damage/healing or improve cast/recast times.

    Give each armour piece 1 armour materia slot that chooses between defense, movement speed or self-healing rate.

    It would let players tailor their jobs to the play styles they prefer without forcing them into optimising the fun out of materia by always choosing the "correct" more damage choice.
    (2)

  10. #10
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    266
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I agree with fusing spell/skill speed, them being separated serves no purpose besides making the stat worhtless for mixed jobs.

    I like your ideas, but in the end, stat weights will make everything a bit pointless. Unless haste becomes suddenly more valuable, it will be the same playstyle between any stat builds.
    (1)

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