Quote Originally Posted by Karuya View Post
Gonna be real, I don't think there is a single chance that damage buffs are getting entirely removed. Not a chance that bard, dancer and astro don't have a damage buff anymore.

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I'm 99% sure that radiant finale will be a damage buff, it will very likely be a 5% damage buff but it could be something else, and it will be absolutely fine. Having a 60 sec flexible timer raid buff, and having only a small number of them will absolutely not keep the game in the same boring state that what we currently have. This buff will serve as a replacement for bard's "burst phase", since every job will probably have a powerful combo between 5 and 10 seconds long, bard has to have a skill that replaces this burst phase, and I don't think the wanderer minuet combo will be as powerful as other jobs' special combos.
Well, I hope most people are wrong or misinterpreted, and you're actually right.

Quote Originally Posted by Karuya View Post
You people completely forgot the time where ninja had trick attack, dragoon had litany, astro had cards, ranged had their buffs and that was it, those buffs were absolutely not central to the game, people were happy to benefit from them but nothing was built around it, it might have been meta for min-maxxers but "regular" players didn't care about them.
Trick Attack used to be the most meta centric and defining raid buff that ever graced this game. Everything revolved around it in the HW/SB era, so much that NIN, in combination with Shadewalker and the slashing debuff, was considered a must pick. It went far beyond than min maxers.
But like today, no casual or even extreme trial party gives a crap about lining up raid buffs. It's something that's always been savage+.

Quote Originally Posted by Karuya View Post
I think it is easier for devs to balance a raidbuff by giving it the exact duration they want every minute than giving us a weird buff that would be mana dependant, so no I don't think we will get foe requiem back. Managing mana as a ranged would be too bizarre nowadays, we could get some shenanigans where people would use mana potions to optimize their damage buff, that would be way too weird, devs won't allow it.
Definitely easier to do, and I also don't think we'll get something based on MP or resources back either, but I'm still asking anyway.

Why would managing mana be weird today when it wasn't before?
What's the problem with mana potions? That's literally what makes the game fun. That's what makes pulling out more flares fun on BLM as well, although they have unfortunately diluted the nuke aspect of flare on BLM those days.
Like what do you people have against fun? SE has an really bad tendency of removing anything that's fun like that, because it doesn't enter their design parameters. It's been the exact same story expansion after another.

SE should have the guts to bring back some of the fun in this game, actually, Foe Requiem or other things.