Well, I hope most people are wrong or misinterpreted, and you're actually right.
Trick Attack used to be the most meta centric and defining raid buff that ever graced this game. Everything revolved around it in the HW/SB era, so much that NIN, in combination with Shadewalker and the slashing debuff, was considered a must pick. It went far beyond than min maxers.
But like today, no casual or even extreme trial party gives a crap about lining up raid buffs. It's something that's always been savage+.
Definitely easier to do, and I also don't think we'll get something based on MP or resources back either, but I'm still asking anyway.
Why would managing mana be weird today when it wasn't before?
What's the problem with mana potions? That's literally what makes the game fun. That's what makes pulling out more flares fun on BLM as well, although they have unfortunately diluted the nuke aspect of flare on BLM those days.
Like what do you people have against fun? SE has an really bad tendency of removing anything that's fun like that, because it doesn't enter their design parameters. It's been the exact same story expansion after another.
SE should have the guts to bring back some of the fun in this game, actually, Foe Requiem or other things.



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