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  1. #1
    Player
    colonel_spyder's Avatar
    Join Date
    May 2026
    Location
    Ul'dah
    Posts
    5
    Character
    Alexandra Martinson
    World
    Goblin
    Main Class
    Gunbreaker Lv 100

    A Return to Interactive Transportation - Airships & Ferry Rides

    First time here. First post.

    Something that I thought of lately that should return - I'd like to see interactive transportation back in the game as a scenic choice where you can sit, converse with others, role-play, fish, craft by riding a boat or airship. Perhaps a FATE where the ships are attacked and have to fight off the fiends and protect the gatherers/crafters from being attacked.

    I understand that FFXIV is designed to respect the player's time but what if the player wants to respect the game's development and spend their time to enjoy the scenery?

    Or am I the only one feeling this way? Thoughts?
    (31)
    Regards,

    Colonel_Spyder

  2. #2
    Player
    HammAndCheese's Avatar
    Join Date
    Aug 2025
    Location
    Limsa
    Posts
    170
    Character
    Hammy Fields
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Honestly, it's a cute idea.
    (3)

  3. #3
    Player
    KateHarthing's Avatar
    Join Date
    Oct 2017
    Location
    Tuliyollal
    Posts
    30
    Character
    Kate Fleur
    World
    Omega
    Main Class
    Dancer Lv 100
    I'm all for bringing back reasons to go to older cities and expansions again (other than gathering)

    Yesterday I wanted to see if I could walk from one of the starting cities, and travel by boat and airship to Tural.
    (spoiler it's not as easy and direct. Obviously the fastest way is just from limsa to Tuliyollal but that wasn't the idea)
    But even when I walked through, most of the servers starting areas like east shroud ect were so empty. It's really sad!
    (3)
    • Pleaaaaase release Koana from employment jail ♥

  4. #4
    Player
    Tahli's Avatar
    Join Date
    May 2022
    Location
    Gridania
    Posts
    228
    Character
    Tahli Val
    World
    Midgardsormr
    Main Class
    Dancer Lv 100
    I've always wanted this! There's something just so much more immersive, relaxing, and making the world feel more alive with having travel methods like this.

    To add to the ideas, having a train or trolley making rounds on the railroads in some areas, or a chocobo-drawn cart leisurely strolling through, big ships for crossing seas, and small boats for smaller bodies of water.
    Bonus points if you can play Triple Triad or Mahjong while traveling with other passengers.
    (5)
    Last edited by Tahli; 05-16-2026 at 03:27 AM.

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,319
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tahli View Post
    To add to the ideas, having a train or trolley making rounds on the railroads in some areas, or a chocobo-drawn cart leisurely strolling through, big ships for crossing seas, and small boats for smaller bodies of water.
    Bonus points if you can play Triple Triad or Mahjong while traveling with other passengers.
    I've been thinking that ever since you first get to Black Brush Station in Central Thanalan.
    (8)

  6. #6
    Player
    TKMXIV's Avatar
    Join Date
    Jul 2023
    Location
    Sharlayan
    Posts
    230
    Character
    Refia Takka
    World
    Midgardsormr
    Main Class
    Conjurer Lv 100
    Reminds me of the good times I had playing Maple Story way back when.
    Waiting for the Air ship with people. The high level players would go on deck to fight monsters while low level players hide away in the cargo hold.
    (1)

  7. #7
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,655
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    I suspect this has never been implemented because the cost outweighs the benefits. SE already has airship and boat travel cutscenes, and they have data on how many players disable them.

    How many days or weeks of actual game time would players realistically tolerate to travel from Limsa Lominsa to Tuliyollal? The cutscene is about two minutes long, but the implied in‑universe travel time is 2–3 weeks. The Limsa to Kugane voyage is even longer, around 3–4 weeks in lore.

    Even the train from Tuliyollal to northern Tura, which is one of the shortest “major” trips in Dawntrail, would take 6–12 hours in‑universe. The cutscene compresses that into 30–40 seconds.

    A zone‑wide train or cart ride might be more feasible, but it would come with major limitations:
    • occupancy would be low
    • runs would need to be tightly scheduled
    • the ride duration couldn’t exceed the time it takes a Chocobo to cross the zone
    • and the odds of encountering other players on any given run would be extremely small

    Given all that, it’s understandable why SE sticks to cinematic shorthand instead of real‑time interactive transit.
    (4)

  8. #8
    Player
    colonel_spyder's Avatar
    Join Date
    May 2026
    Location
    Ul'dah
    Posts
    5
    Character
    Alexandra Martinson
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    I believe this feature was a thing in 1.0, similar to FFXI (I always enjoy the airship rides). Didn't take long to go from one area to the next within minutes, certainly not weeks (unlike raising your own Chocobo in XI which took about a month in real time). I think the way it worked was similar to an instance; you're on an airship but the world below was made smaller to make you believe you are well above the clouds. Same with ferry/boat rides. The possible reason I suspect they did away with that stating in 2.0 was "to respect or player's time" and not offer that as a choice as it would also save on resources required.

    Now with Dawntrail closing, why not use Electrode to modify those transports to "speed up" travel? It's been a while since we have seen Cid and his crew go to work. Make it a questline to help them gather what they need to unlock that feature.

    This is, after all, an MMO. We just got used to quick gratification of instant travel and queuing up, removing the immersion in the process.
    (1)
    Regards,

    Colonel_Spyder

  9. #9
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,250
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by colonel_spyder View Post
    I believe this feature was a thing in 1.0, similar to FFXI (I always enjoy the airship rides). Didn't take long to go from one area to the next within minutes, certainly not weeks (unlike raising your own Chocobo in XI which took about a month in real time). I think the way it worked was similar to an instance; you're on an airship but the world below was made smaller to make you believe you are well above the clouds. Same with ferry/boat rides. The possible reason I suspect they did away with that stating in 2.0 was "to respect or player's time" and not offer that as a choice as it would also save on resources required.
    We had ferry journeys from Limsa to Vesper Bay in 1.0 where we had to be on the ship the whole time with no skipping cutscenes. Airships were instant, but we were told that the intention was for it to be like FFXI where you would spend the whole time on the airship and the airships even arrived to each city on a schedule and you could see them flying in and out and even overhead in the world zones according to the schedule. But the airship rides were never implemented for whatever reason and they even took the ferry away from us.


    Quote Originally Posted by DPZ2 View Post
    How many days or weeks of actual game time would players realistically tolerate to travel from Limsa Lominsa to Tuliyollal? The cutscene is about two minutes long, but the implied in‑universe travel time is 2–3 weeks. The Limsa to Kugane voyage is even longer, around 3–4 weeks in lore.

    Even the train from Tuliyollal to northern Tura, which is one of the shortest “major” trips in Dawntrail, would take 6–12 hours in‑universe. The cutscene compresses that into 30–40 seconds.
    FFXI managed to have ferry rides to and from Aht Urghan, which was on a different continent just fine despite any lore problems.


    Travel in 1.0 and in FFXI was tedious and FFXIV is a much faster-paced game and the lack of an anima system for teleportation or WHM-only teleports means that there's just not a reason for it, despite how neat it would be.
    (0)

  10. #10
    Player
    OdrN's Avatar
    Join Date
    May 2016
    Location
    Sharlayan, évidemment
    Posts
    2,155
    Character
    Lithiahtyn Toegbyrga
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MikkoAkure View Post
    Airships were instant, but we were told that the intention was for it to be like FFXI where you would spend the whole time on the airship and the airships even arrived to each city on a schedule and you could see them flying in and out and even overhead in the world zones according to the schedule. But the airship rides were never implemented for whatever reason and they even took the ferry away from us.
    And we can find remnants of airship docks in the game like the one in South Shroud.

    It's a nice idea even if in that game that would result in: place of origin > queue for a travel > loading screen > travel > loading screen > destination.
    But since they didn't even bother to make cinematics for the few airship journeys already available (only the ARR zones have them, I was very disappointed when they dedicated a quest to restore the airship travels between Eulmore and Crystarium just to have a loading screen...), it's very unlikely that this will happen.

    In the next MMO maybe, if it's a real open world with no loading screens. I would use it.
    (0)

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