Quote Originally Posted by MisterNublet View Post
I love all the proposed nerfs that remove the only reason why VPR is the only melee job that isn't immediately sent back to respawn after engaging.

Let's go ahead and nerf VPRs lifesteal and its scales. Then lets also nerf every ranged jobs damage output by 50% so that the other melee jobs don't need to have the same kind of lifesteal buffs to be able to function in melee range.
I mean there are melee classes that can't engage like VPR a 1v5 without insta dying. A reaper can't do that, the only good thing about RPR is his LB. The only classes that can halfway withstand a 1v5 are GNB that barely survives it and VPR that can tank it with ease and VPR isn't even a tank class. If you allow a DPS class to engage a 1v5 you should change the other melee jobs as well, that they can withstand a 1v5 as well. It makes no sense to me that a WAR is super squishy even with its 66k HP, but a DPS class like VPR feels like some super tank with scales