Quote Originally Posted by Hazelx3 View Post
Decreasing VPRs lifesteal and removing the option to use scales twice in a row would probably make it more balanced
I love all the proposed nerfs that remove the only reason why VPR is the only melee job that isn't immediately sent back to respawn after engaging.

Let's go ahead and nerf VPRs lifesteal and its scales. Then lets also nerf every ranged jobs damage output by 50% so that the other melee jobs don't need to have the same kind of lifesteal buffs to be able to function in melee range.