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Thread: Rework Viper

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  1. #1
    Player
    UseYour's Avatar
    Join Date
    Apr 2026
    Posts
    24
    Character
    Tyrus Thayde
    World
    Golem
    Main Class
    Monk Lv 100
    a lot of the issue is probably my current scenario, i pvp a bunch and saw viper as a complete braindead crutch class that gets too much value out of doing nothing. So i never played it on purpose. So i dont know the tooltip info on the class, i just roll my eyes when 1 is in my match and attack anything else until we can focus it down before it does that stupid samurai stance and nobody on my team gets to play until its over.
    (1)

  2. #2
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    215
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by UseYour View Post
    a lot of the issue is probably my current scenario, i pvp a bunch and saw viper as a complete braindead crutch class that gets too much value out of doing nothing. So i never played it on purpose.
    One question I would have for you is:
    What would you consider 'useful'?

    I'm not quite sure where the description that it does 'nothing' comes from? Personally, I feel it just shows poor knowledge at best.
    Obviously, it does depend on how the class is used: if the VPR player is simply sitting back throwing AoEs, then yes, I'd agree they're not using the class to it's full potential and are being pretty useless. But then the same could be said for any class where the user has no idea what they’re doing.

    VPR can be used defensively, stalling an enemy team who is incoming to flank, buying escape time for your team who are asleep and unaware of the incoming danger.
    VPR can be used to try to stall an enemy from taking an objective that could hand them the win, which your team may have (again) been too slow to notice and react to.
    It can be used offensively, leading a push and tanking large amounts of damage for your team to utilise to burst the enemy down.

    Given I prefer FL over CC, my answers are far more tailored towards that, but the distinction between the two is pretty important. Far too many are quick to condemn classes as 'useless' or 'braindead' without having tried it themselves. Having played all classes, for me, the biggest 'braindead' classes are those like SMN, where you're stood at a perfectly safe distance just spamming AoEs with little to think about beyond trying to coordinate your damage with the rest of your team. But that's not to say it's useless - every class has it's uses.

    just roll my eyes when 1 is in my match and attack anything else until we can focus it down before it does that stupid samurai stance and nobody on my team gets to play until its over.
    And this is likely where you're going wrong. VPR thrives on an uncoordinated enemy team - part of the reason why it does so well in typical FLs.

    If you choose the 'ignore' approach, you're heavily relying on the rest of your team to do the same. The VPR will still deal damage, but in the lower and smaller-ranged form of Backlash. That said, the damage requirement to upgrade the skill isn't much, so it would only take a couple of your team to continue attacking them and your attempt to ignore them has just been a waste of time.

    Or, you go all in and focus them down quickly. If a full team is focusing them down, even with BH and Scales, a VPR will crumple just as any other class would. Not only this, but if any of your team did elect to use an LB to counter them or a cc/kb to hinder their escape, you will have made the use of it - rather than it being wasted.
    True, there can be some additional challenges if they get close team support (Bravery / PLD cover etc.) but, even then, they're not invincible.
    (0)