Not even sure who this job is for. If a job is from the mainline series, PvP is pretty good at capturing the essence of that job as seen in other games. Knight/Paladin has a form of Cover, dragoons jump, monks have a powerful counterattack and high HP. If it's FFXIV original, or has a theming unique to this game, they usually bring in the lore or fantasy to make something unique. Scholar doesn't have a strong flavour in the mainline games, but it's a job with incredible buffs and debuffs to fulfill a strategist kind of image. So on and so forth.

Snake Scales as a focus is so strange. In PvE viper is literally the least defensive melee job in the game, sharing a place with DRG for having no unique mitigation or dedicated heals outside of role skills. The "viper" part of the job, a venom, was taken out a week within DT coming out. In their lore, they are these amazing hunters of beasts. I don't know, nothing there really screams "defensive stalling job". It's not OP, it's not UP. It's just annoying. Any time people run it in tournaments, it's just stall play that makes the matches longer and less active.

If they do anything, figure it would really lean into that hunter fantasy... Traps, bolas, being able to tether an enemy to them, sleep (the style BLM used to have), or at least fulfill the rogue prowler kind of image. Anything besides stalling.