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Thread: Rework Viper

  1. #11
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    228
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    VPR not having a "shed skin" personal mit on release is wild
    (0)

  2. #12
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,233
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Zeovalguar View Post
    Sure, very useful, why didn't I think of that?
    Will remember that when we're trying to capture a node and a VPR approaches us. Let's all just run away and let them capture the nodes instead. Peak gameplay.
    So this is about Frontline and not Crystalline Conflict?
    Then why are you worrying about Viper when jobs like Dancer are a much bigger priority target?
    In large scale group fights, the entire point is to reduce enemy numbers as quickly as possible by focusing weak links first.
    That usually means targeting jobs like Bard or Machinist, jobs often played by PvE-oriented players or picking off a Dancer because they’re both threatening and relatively easy to kill.
    So what’s the logic behind focus-firing a Viper that clearly isn’t outputting enough damage to justify being your primary target?
    (3)

  3. #13
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    480
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeovalguar View Post
    Sure, very useful, why didn't I think of that?

    Will remember that when we're trying to capture a node and a VPR approaches us. Let's all just run away and let them capture the nodes instead. Peak gameplay.
    Let's be real here. Y'all never actually bothered to fight to capture nodes before any of this. VPR is just the new excuse.

    I see how a majority of y'all play on Onsal, Worqor, and Seize, spending the entire match chasing rank B nodes and avoiding PvP when you can. Y'all definitely don't fight over nodes on Secure and run away to play ping-pong with uncontested nodes. Shatter.... lol.

    Even then, how is VPR capturing any nodes that requires clicking when they're AFK channeling scales for 4 seconds? Even if it isn't the VPR, what are y'all doing while the BH0 bard behind them is capturing the node? Staring at the VPR for four seconds? DRK (and DNC) have better kits to stop you from advancing to block a capture than a VPR does.
    (2)

  4. #14
    Player
    UseYour's Avatar
    Join Date
    Apr 2026
    Posts
    51
    Character
    Tyrus Thayde
    World
    Golem
    Main Class
    Monk Lv 100
    thats literally my point. If the only counter to it is win the matchmaker lottery where you get a coordinated team of MLG pros bursting down 1 target at a time then staggering spawns etc like why am i wasting my time typing everyone with a brain knows a class is busted beyond belief if the only counters are play like its a money tournament or run away in fear itll go pentakill during a 30 second solo stall.. Why defend it when your only defense against its basic rotation is the same advice youd give to someone about a 2 minute cooldown ultimate combo move ffs
    (2)

  5. #15
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    227
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by UseYour View Post
    why am i wasting my time typing everyone with a brain knows the ... only counters are to make an effort and put a tiny amount of thought into your skill use
    Fixed that for you
    (1)

  6. #16
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    601
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Remove or backtrack lifesteal and issue is fixed. Or you know what's better? How about we remove stupid role actions that made everything dumb and broken.
    (0)

  7. #17
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,233
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Remove or backtrack lifesteal and issue is fixed. Or you know what's better? How about we remove stupid role actions that made everything dumb and broken.
    They already have relatively low damage when left unchecked, and unlike Samurai, they don’t have a one shot move to compensate.
    Lowering their damage reduction to align more closely with other melee jobs would likely be sufficient.
    What’s being proposed instead risks outright gutting the job rather than achieving balance.
    And realistically, how difficult is it to swap targets when a Viper uses Snake Scale?

    On role actions: it’s a polarizing topic.
    While some like yourself may dislike it, I find it actually add variety to PvP by allowing different playstyles through flexible loadouts.
    What you’re suggesting would push PvP back toward homogenized job design again, which removes depth rather than improving balance.
    Hard pass.
    (2)
    Last edited by Divinemights; 05-22-2026 at 10:12 AM.

  8. #18
    Player
    Hazelx3's Avatar
    Join Date
    Dec 2025
    Posts
    45
    Character
    Michiru Kagemori
    World
    Alpha
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Remove or backtrack lifesteal and issue is fixed. Or you know what's better? How about we remove stupid role actions that made everything dumb and broken.
    Decreasing VPRs lifesteal and removing the option to use scales twice in a row would probably make it more balanced
    (0)

  9. #19
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    480
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hazelx3 View Post
    Decreasing VPRs lifesteal and removing the option to use scales twice in a row would probably make it more balanced
    I love all the proposed nerfs that remove the only reason why VPR is the only melee job that isn't immediately sent back to respawn after engaging.

    Let's go ahead and nerf VPRs lifesteal and its scales. Then lets also nerf every ranged jobs damage output by 50% so that the other melee jobs don't need to have the same kind of lifesteal buffs to be able to function in melee range.
    (1)

  10. #20
    Player
    Hazelx3's Avatar
    Join Date
    Dec 2025
    Posts
    45
    Character
    Michiru Kagemori
    World
    Alpha
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MisterNublet View Post
    I love all the proposed nerfs that remove the only reason why VPR is the only melee job that isn't immediately sent back to respawn after engaging.

    Let's go ahead and nerf VPRs lifesteal and its scales. Then lets also nerf every ranged jobs damage output by 50% so that the other melee jobs don't need to have the same kind of lifesteal buffs to be able to function in melee range.
    I mean there are melee classes that can't engage like VPR a 1v5 without insta dying. A reaper can't do that, the only good thing about RPR is his LB. The only classes that can halfway withstand a 1v5 are GNB that barely survives it and VPR that can tank it with ease and VPR isn't even a tank class. If you allow a DPS class to engage a 1v5 you should change the other melee jobs as well, that they can withstand a 1v5 as well. It makes no sense to me that a WAR is super squishy even with its 66k HP, but a DPS class like VPR feels like some super tank with scales
    (1)

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