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  1. #61
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    171
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    I find myself queueing up less and less with these changes. Again, it's just a bit boring - sense of achievement has kind of been diminished.
    (8)
    I play FF14 for PVP

  2. #62
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    91
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TofuLove View Post
    I find myself queueing up less and less with these changes. Again, it's just a bit boring - sense of achievement has kind of been diminished.
    Same feeling. I barely play FL at all anymore and it was the only thing I actually liked doing in DT (2k+ games played this expansion). Won't be resubbing again unless they undo this BH change. Ruined the entire game mode. Frontlines peaked in 7.1 and has gotten worse every patch since because the devs just can't resist ruining a good thing.
    (3)

  3. #63
    Player
    LeoBertolaso's Avatar
    Join Date
    Jun 2023
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Leo Bertolaso
    World
    Brynhildr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TofuLove View Post
    I find myself queueing up less and less with these changes. Again, it's just a bit boring - sense of achievement has kind of been diminished.
    there's less stakes and its less competitive, before you had incentive to fight and go after high value targets, now it's just: move around like an aimless mob, collapse on stragglers, do objectives. Assists giving so much BH is lame too. BH means nothing now. Why are they making these changes? Who are they appealing to?
    (3)

  4. #64
    Player
    Batbrat's Avatar
    Join Date
    Feb 2020
    Posts
    391
    Character
    Gotham City
    World
    Gilgamesh
    Main Class
    Archer Lv 100
    Ok I've had more time with this new change and here what I additionally think.
    1. I think it's throwing people into mass psychosis. I don't know if it's some kind of brand new mental high from having bh5 when they normally wouldnt causing it or what, but some people are actually losing their minds and having full blown psychotic episodes mid-match to the point of risking their entire accounts over the smallest of things, it's actually a little interesting.
    2. It's making it extremely easy to see exactly who's afking the entire match because if your whole team has high bh but you've still got nothing, then its extremely apparent that you're just flat out not participating at all in any significant way. Even if its Seal Rock and you're playing guard duty at the capture points, you'll still get BH from when you have to fight and defend. So, it's been useful in that sense I guess to physically see that someones just likely sandbagging/afking/griefing on purpose over stupid reasons like not liking someone else on their same team and should be vote-kicked out immediately.

    Other than that, I still feel the same.
    It's a whatever update. I want to say it encourages the team to be more involved now that they all get bh much quicker, but it for sure also does make people too comfortable with dying more as well. So. Eh!
    (1)
    Last edited by Batbrat; 06-01-2026 at 08:41 PM.

  5. #65
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    240
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by LeoBertolaso View Post
    there's less stakes and its less competitive, before you had incentive to fight and go after high value targets, now it's just: move around like an aimless mob, collapse on stragglers, do objectives. Assists giving so much BH is lame too. BH means nothing now. Why are they making these changes? Who are they appealing to?
    I don't think I could disagree with a post more.

    Less stakes - debatable. Yes, there's no BH loss now so a death is somewhat less costly to the individual themselves (though still an inconvenience given they have to respawn and run back to the fight, all the while losing time which could've been spent dealing damage). However, it continues to be a point loss to the team, meaning it still has a negative effect, which can risk the teams chances of winning if not minimised.

    Less competitive - and what gives you this impression? From the many, many games I've played since the update, games have generally been more aggressive and competitive, with typically closer matches. Obviously, there's always exceptions to that in which the difference between the ability of the teams is leagues apart, but, for the most part, competitiveness seems to have improved.

    No incentive to fight and go after high value targets - a claim plucked from nowhere. There is more incentive to fight than ever - partly why the update hasn't been taken so well by some. Gaining early BH has always been important. With the update, that's a slower process that rewards killing high BH enemies first, helping weaker teams catch up. The only occasions this doesn't work out is the status-quo, 'don't even attempt to get BH' approach of many FL roulette players. Rather unsurprisingly, such players aren't a fan of it. Ironic considering it's a change meant to favour and support them
    Keeping your BH places a greater value to it once you've got it. As I said: there is more incentive to fight than ever.

    now it's just: move around like an aimless mob, collapse on stragglers, do objectives
    This is what it was already (and still can be for some full rouletter games). To try and pin the blame for this on the update is laughable.
    (0)
    Last edited by Scintilla; Yesterday at 05:40 AM.

  6. #66
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,420
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    You can't tell who are the high value targets anymore in a sea of BH5 to be honest.

    Got to do some guess work on player behavior and suspicious jobs to watch out for.
    (1)

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