I am posting this again as the original thread was closed in error with the answer unsatisfactory.
Since Patch 7.5, there appears to be a reproducible change in CPU workload behavior in densely populated areas that was not present on the same hardware and configuration prior to the patch.
This is not a generic “high temperatures under load” issue, nor does it appear related to insufficient hardware capability following the Dawntrail graphical update as this was in July 2024 and would have presented itself much sooner if this was the cause. The game maintains a stable 144 FPS at maximum settings while the behavior occurs, indicating the system is not struggling to render the game or becoming conventionally CPU limited.
My system specifications are: Ryzen 7 7800X3D, RTX 5070, MSI MPG B850I, and 32GB DDR5 5200MT/s RAM.
This system exceeds the recommended specifications for Dawntrail-era FFXIV, and no hardware, BIOS, cooling, graphics, framerate, or ambient conditions changed before and after 7.5.
Prior to Patch 7.5, CPU temperatures remained consistently around 62°C during gameplay across all areas. After 7.5, the same system now rapidly spikes to approximately 77°C (an increase of 15°C) specifically when rendering crowded hubs such as Limsa Lominsa, Frontlines and Hunt trains. The increase occurs almost instantly when facing high-population scenes and drops again when the camera is redirected away from the crowd or the area is exited entirely.
At the same time, CPU power and sustained boost behavior, are higher than before 7.5 under otherwise identical conditions. Other games and workloads on the system remain unchanged.
Multiple users on Reddit and the official forums are reporting nearly identical behavior beginning specifically after Patch 7.5, particularly on Ryzen 7 7800X3D systems. Given the wide variation in cooling setups, motherboards, airflow, BIOS settings and GPU pairings between these users, this does not appear isolated to a single hardware configuration.
Reddit thread: https://www.reddit.com/r/ffxiv/comme...emps_since_75/
Official forums thread: https://forum.square-enix.com/ffxiv/...-7.5-CPU-Temps
The issue can be reproduced consistently by being in any high density area and having players in full view. CPU power and temperatures increase immediately while the players are visible, then reduce again when redirecting the camera away or leaving the area.
I also have screenshots and video recordings showing the behavior after 7.5, showing a stable 144 FPS operation under identical settings. These captures clearly demonstrate a measurable workload change associated specifically with Patch 7.5. This is again not an issue with system requirements.
Screenshots:
![]()
Videos:
https://www.youtube.com/playlist?lis...62SifLrX3WX7ci
Some of these videos have very few players that cause the same behavior, not what you would expect from systems with these chips.
Edit: For transparency I have just tested this again with fewer players on screen as another user reported this happening to them, the same behavior begins occurring with as few as 10 players on screen, which would also explain why I don't see this behavior in dungeons and trials but do in alliance raids and front lines.
Changing in game settings also have little to no noticeable effect on this behavior and the newly added display limits in 7.5 are set to the default option of "normal" and is therefor no different that it was pre 7.5
Edit 2: Capping the FPS to 120 offered no notable change, it simply sped up how quick it goes away when moving the camera or location. It cannot be related to FPS cap behavior, GPU load or cooling instability. Visible players are still triggering sustained CPU behavior post patch regardless of seemingly what I do my end.
Edit 3: Solution 9 is particularly bad and occurs around the tomestone vendors hub even with zero players in direct view.




Reply With Quote


