Do you people just hate the feeling of discovery, or is it just Rokien spite?





Do you people just hate the feeling of discovery, or is it just Rokien spite?
Unfortunately, I think it is the latter.
I love the sense of exploration, and discovery. Carefully treading new areas in fear of agro, and searching for quest spots despite the fact that you have no idea which direction you should be heading. Adventure has been dimmed down in recent years by players that want to be spoon-fed content with minimal to no challenge.
While I think there should still be content for players of that nature; Some adventurous quests that invite a player to challenge themselves and figure things out would be most welcomed, imo.
Needless Rokien hate should be written off as senseless trolling which one should not waste time delving into.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
Why wouldn't it work? I don't see how it wouldn't work, and don't say "Because you can look it up on the internet~" You do know that TONS of games do secret stuff and they do get posted online, so that should stop from an online game from doing that as well? I just don't see your guys logic.
Last edited by Rokien; 08-28-2012 at 05:05 AM.

As a game play element, and on a personal level within the confines of the game, there's no reason why it can't work. It worked in XI (at least I don't remember seeing any markers/flags above NPCs heads); you weren't forced to use information from outside of the game. Where it doesn't strictly work is when you move outside of the game. As a whole community, once a single person finds a hidden quest/item etc and makes it known, then, technically, it's not a secret anymore, but the last time I checked a single person doesn't make up the community and so that particular secret is still secret to them. But that's being technical and isn't the point.Why wouldn't it work? I don't see how it wouldn't work, and don't say "Because you can look it up on the internet~" You do know that TONS of games do secret stuff and they do get posted online, so that should stop from an online game from doing that as well? I just don't see your guys logic.
People are so used to looking up information and getting an edge over the metagame that a lot of things done in games are no longer fun or interesting. Take fights like Ifrit/Garuda or the raid events. Even when a person hasn't done said event(s) they already know what party setup is going to give them the better chance to win. The same thing applies when your trying to work out quests. Some people like the thrill of coming across a new area and getting to learn something about it and the people that may be there. One of my favorite memories from XI was exploring Pso'xja and coming across those colored bracelets and being surprised by 2 NMs spawning right behind me. The only reason I used guides was because the quest information was highly lacking. With these proper journals for quest details, there's no reason why quests shouldn't have enough information given in game to complete them. If you need guides, there's something wrong with the game play design and that needs to be fixed.
I think that quest flags are good when used as part of the learning curve of the game, getting players to talk to NPCs they meet; it's part of being an adventurer after all. After that , though, it should be optional at least.
What might be interesting is giving NPCs a bit of character and having some variety in how they alert the player to quests they have/help they need. For example, I personally wouldn't be shouting attention for help to random strangers, but I would ask friends and people I can trust to help. Having flags appear on NPCs who you've done quests for before, in which they were initially quiet about needing help, is a good implementation of this. Or, you could have a fame system like there was in XI, in which more and more quests would be flagged up as NPCs become more inclined to seek your help. This doesn't mean that said quests only become active at certain fame levels, for the most part those quests could always be obtainable (you may have level/class requirements to meet). This doesn't mean all NPCs have to do this, though. Some may need more than supposed popularity/fame before giving out quests.
tl;dr
I don't want to be led by the hand on everything the game has to offer; it should be optional at the least. Doesn't mean there can't be a bit of creativity in it's implementation, though. And nothing to say some quests shouldn't be harder to find than most.


Why wouldn't it work? I don't see how it wouldn't work, and don't say "Because you can look it up on the internet~" You do know that TONS of games do secret stuff and they do get posted online, so that should stop from an online game from doing that as well? I just don't see your guys logic.
whats the point when people will just look it up? The more you are able to see it in game the less likely you are to be "playing" the quest database just as much as the game itself. Runescape is a decent time killer at work but I spend just as much time on the Runescape Wiki as I do on the game, almost feels like I'm not really playing the game. Keep in mind I'm only speaking about quests.



The quests starting in the inn (+ the nightmare) are already working like this, so we can hope to have more of it in v2.
I think Roiken spends more time posting on the forums than actually playing the game.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




