Let me start by saying that I am a DS4 Controller user on PC who has never had any issues mapping the skills of every job using the built-in customization options. SE and others can keep saying Evolved will make playing 'easier for controller users' but you are falsely lumping in many controller users who have never had issues. Be honest you want less strain on players' minds (including many keyboard users) and less strain on devices that have fewer buttons.

I made a choice in 7.0 to stick with Monk to do almost everything. The writing was on the wall and I suspected the jobs as I knew them were going to be killed off and Evolved is the assassin's name. As far as I am concerned Monk is the last holdout. I knew it was coming because I could easily compare the rotations of Awesome-PVE-Monk to Boring-PVP-Monk. I wouldn't be surprised if I have clocked more hours on Monk than any other player post 7.0.

Awesome-PVE-Monk
I use 3 buttons on each side of my controller (6 buttons total) which each represent one of the 3 Forms (2 buttons per form).
The 3 Forms are combined in different proportions to both boost the damage of the other button of the same form and to create 3 Burst attacks (yes one of them is a player-error/recovery version; still love it).
The 3 Burst attacks are combined to create 1 Ultra-Burst attack if done right.
You have to pay attention, think and plan all while having the fastest GCD in the game.
So I get to use 7 buttons throughout my rotation (the seventh is for when I want to use bursts).
The system sounds way more complicted than it is in use.

Boring-PVP-Monk
Press 1 button over and over for the 7 different animations that simply increase in damage.
So I am forced to only use 1 button and if I do not maintain uptime I must start over.

Let me tell you something from the perspective of an older gamer who also does many forms of manual labor. I treasure my hands. As you get older you have to be more careful. I can tell you that games that use fewer buttons are harder on my hands. There is nothing worse than pushing one button in the same place over and over. Games and jobs in FFXIV that require a much greater variety of finger combinations allows me to play longer without developing aches and pains. In the case of Monk I use 4 different fingers, always two at a time, in 6 different combinations like playing an instrument that prevents any one joint from getting overly strained. When I combine that with expanded cross-hotbars and my 33 or 34 total action buttons my hands and brain actually get a very balanced workout (I'm including pots, spine drops, phoenix downs, etc).

Pressing the same button over and over like on PVP Monk is braindead, boring, and causes excessive stress on the joint of a single finger.

I have heard claims that 'fewer buttons does not mean less complex'. This is wishful thinking. As Monk shows fewer buttons CAN mean WAAAAAAAAAAAAY less complex. It's the difference between Chopin and Chopsticks.

I would argue that more buttons and more complex gameplay is actually healthier on the hands and minds of gamers. Having fewer than 16 buttons so that I would not need expanded controller settings would mean using fewer fingers and fewer braincells on the whole.

If Monk and other jobs are going to play more and more like their PVP versions, my joints and mind would probably have to quit FFXIV or quit doing any roulettes to help newer generations because older slow content with newer boring jobskill rotations will suck so much even if you have most of your kit by lvl 50.

SE has said the new 8.0 Jobs will have an Evolved gameplay mode only: i.e. they will not have a Reborn version. That is perfectly reasonable. But if this is the case is it not also fair that a few older, existing jobs have only Reborn versions? Monk should not get an Evolved version because it would basically kill off everything that makes the job fun to play. There is no combination of these 6 buttons and 3 forms that would result in any interesting form of Evolved mode. It's just not there. Monk's gameplay style is antithetical to Evolved. The seven actions being performed in the same order everytime by one button is the most insanely boring job rotation I can imagine for PvE. No number of flashy new animations is going to hide 1-button rotations. I get the feeling that Evolved Monk is going to play like an overly flashy devolved Pugilist. If there are going to be plenty of easy mode jobs that I will not play, why can there not be a couple harder oldschool jobs that are too complicated for casual gamers on mobile devices to play?

Why can't some of the older, more unique jobs like Monk whose playstyle is antithetical to the Evolved playstyle simply not have an Evolved version at all?