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  1. #21
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    1,150
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Astronis View Post
    This is weird, because it's absolutely not gone, but I guess they changed how the tilt is produced and for some reason it doesn't work for you (which is good because you don't like it?)
    The same patch that reduced the mount tilt also added toggles for movement tilt, though it is a binary on/off, under Character Configuration>Control Settings>Character.

    (1)

  2. #22
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    655
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by FuturePastNow View Post
    Mount tilt I think should vary from one mount to the next. Like the motorcycle mounts should tilt a lot, flying birds should tilt a lot, ground running mounts should tilt a medium amount, big mounts like the airships or heavy vehicles like the tank should tilt very little or not at all. It could be a fun individual difference.
    It does work this way. Mount tilt varies from Alte Roite (no tilt at all), to airships (minimal tilt), to upright animals like antelope doe (some tilt), to lanners and Rathalos (maximum tilt). Though even max tilt mounts can be turned slowly so they show very little tilt, so it feels natural.

    Quote Originally Posted by VeyaAkemi View Post
    The same patch that reduced the mount tilt also added toggles for movement tilt, though it is a binary on/off, under Character Configuration>Control Settings>Character.

    Aha, cool. I didn't know that. I've seen enough people complain about the lack of mount tilt that I thought they were actually unable to produce it with how they moved their characters.
    (0)

  3. #23
    Player
    Erza_Scarlets's Avatar
    Join Date
    May 2017
    Location
    Meow
    Posts
    82
    Character
    Erza Scarlets
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    They really change the arena to another dull looking one? It was one the best looking arenas in the game.
    (10)

  4. #24
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    447
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Astronis View Post
    It does work this way. Mount tilt varies from Alte Roite (no tilt at all), to airships (minimal tilt), to upright animals like antelope doe (some tilt), to lanners and Rathalos (maximum tilt). Though even max tilt mounts can be turned slowly so they show very little tilt, so it feels natural.
    In my initial experience, it very much didn't, hence why I was glad it was reduced and double glad I could disable it. Looked ridiculous on mounts like balloons or bomb palanquin, and double ridiculous on ones like fat cat when it half-sunk into the ground whenever I turned.
    (1)

  5. #25
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,220
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    As somebody who were affected by said motion sickness, I personally think they don't need to go for a 100% opaque flooring. In addition to that, a toggle would be nice i.e. "Dynamic Environment Setting Turn On/Off". Could be a good excuse for people with low-end hardwares too.

    Once again it just demonstrates their inability to go for just the right measure. They only know either small trickle steps or gargantuan steps.
    (5)

  6. #26
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    655
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Heroman3003 View Post
    In my initial experience, it very much didn't, hence why I was glad it was reduced and double glad I could disable it. Looked ridiculous on mounts like balloons or bomb palanquin, and double ridiculous on ones like fat cat when it half-sunk into the ground whenever I turned.
    I have no idea how it used to work on these mounts! I'm talking about how it works now, which is exactly how the poster I was replying to wants them to! The initial ground tilt was much too far on a lot of them, I completely agree. Poor chocobro was snapping his ankles and dumping me off the side. I much, much prefer it now where the tilt is minor on gentle turns and sharper on sharp turns, especially in flight. Rathalos, the lanners, and all the wings feel so good to fly around on now. I can understand people wanting a sharper turn on the motorcycles on the ground though.
    (0)

  7. #27
    Player
    John-Kaidus's Avatar
    Join Date
    May 2018
    Posts
    12
    Character
    John Kaidus
    World
    Siren
    Main Class
    Monk Lv 100
    It seems SE forgot that Accessibility options go both ways.

    BRING. IT. BACK
    (9)

  8. #28
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    655
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by John-Kaidus View Post
    It seems SE forgot that Accessibility options go both ways.

    BRING. IT. BACK
    Is the new floor causing you issues with a disability or illness such that it causes you health problems to play with it? If not, it is perfectly accessible to you. It would be nice if they had made it optional, but they didn't, so there's nothing optional about it that SE needs to remember. It just is.
    (8)

  9. #29
    Player
    Ziegsy's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    78
    Character
    Zieg Dantel
    World
    Jenova
    Main Class
    Conjurer Lv 100
    I just wish they also paid attention to other issues. Still cant do certain fights due to epilepsy..
    (Looking right at you burden ex)
    (2)

  10. #30
    Player
    Clerith's Avatar
    Join Date
    Nov 2021
    Posts
    28
    Character
    Selina Clerith
    World
    Raiden
    Main Class
    Ninja Lv 100
    Once again, they're limiting themselves (visually).
    The adjusted stage not only looks significantly less impressive, but it also has an effect on future content = playing it safe again / less surprises.

    It's good that they care… but this is simply the wrong approach.
    It's like removing all spider enemies from all games just because some people have arachnophobia. And then snakes. And then rats. And then …

    They definitely should have added an on/off option here instead of making the experience less cool for everyone else.
    (3)
    Last edited by Clerith; 05-08-2026 at 05:55 PM.

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