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  1. #21
    Player
    Larirawiel's Avatar
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    Feb 2019
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    Aldrassil
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    2,584
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    No, I think the game engine is pretty clearly a root of many problems. It's clear how difficult it was to work with crystal tools and they didnt replace Crystal Tools with Luminous engine for ARR because Crystal Tools was good.
    You have to look at in a historical context. They started to make the game ~2005. Which engine, you could licence at that time would be way better than Crystal Tools for a MMORPG? Propably there was not a single one. So they decided to make an own engine. Other studios like Bioware or Zenimax Online used the HeroEngine. But they had to modify it heavily to make it work. And their MMORPGs still had really huge performance problems.

    And the Luminous engine was not available in 2005.

    Quote Originally Posted by Wildheaven182 View Post
    I shouldnt be surprised every breath you take on the internet you have to explain the concept of nuance. No Im not saying the engine was the source of all problems, it wasnt. And I agree, bad design decisions were the root of the creative and gameplay problems.
    The engine and their backend programming was based heavily on scripts, for everything. From what Im told scripts are useful for automating small repetitive tasks but far from ideal for any longer processes, causing heavy cpu load or something. Bad performance.
    FF14 1.0 would propably still fail with a very good engine.


    Cheers
    (0)

  2. #22
    Player
    LeCorbeaux's Avatar
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    Dec 2025
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    Character
    Mordain Lecorbeaux
    World
    Shiva
    Main Class
    Miner Lv 100
    Quote Originally Posted by Larirawiel View Post
    You have to look at in a historical context. They started to make the game ~2005. Which engine, you could licence at that time would be way better than Crystal Tools for a MMORPG? Propably there was not a single one. So they decided to make an own engine. Other studios like Bioware or Zenimax Online used the HeroEngine. But they had to modify it heavily to make it work. And their MMORPGs still had really huge performance problems.
    Lineage II (released 2003) was using Unreal Engine 2, and it worked quite well, even with the large open world and 100+ player sieges. The engine's successor, Unreal Engine 3, was also available in March 2004.
    (1)

  3. #23
    Player
    Larirawiel's Avatar
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    Feb 2019
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    Aldrassil
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    2,584
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    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LeCorbeaux View Post
    Lineage II (released 2003) was using Unreal Engine 2, and it worked quite well, even with the large open world and 100+ player sieges. The engine's successor, Unreal Engine 3, was also available in March 2004.
    Yes, but if you look at the Lineage 2 screenshots from that time, it looks more like Final Fantasy 11 Online. Perhaps the engine was not good enough for a high graphical fidelity and open world with a high number of players.

    Edit: i asked Grok, which japanese studio has licenced the Unreal Engine in 2005. And the answer is: Namco. This was the only studio at that time. So maybe, there were some other, non-technical obstacles, which prevented the licencing of the Unreal Engine.


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    Last edited by Larirawiel; 05-14-2026 at 12:36 AM.

  4. #24
    Player
    LeCorbeaux's Avatar
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    Dec 2025
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    Character
    Mordain Lecorbeaux
    World
    Shiva
    Main Class
    Miner Lv 100
    Quote Originally Posted by Larirawiel View Post
    Yes, but if you look at the Lineage 2 screenshots from that time, it looks more like Final Fantasy 11 Online. Perhaps the engine was not good enough for a high graphical fidelity and open world with a high number of players.
    Because FFXI (May 2002) and L2 (October 2003) were the same generation of MMORPGs. FFXIV would have UE3 available, a significant graphical upgrade.
    (0)

  5. #25
    Player
    Wildheaven182's Avatar
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    Apr 2024
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    291
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Larirawiel View Post
    You have to look at in a historical context. They started to make the game ~2005. Which engine, you could licence at that time would be way better than Crystal Tools for a MMORPG? Propably there was not a single one. So they decided to make an own engine. Other studios like Bioware or Zenimax Online used the HeroEngine. But they had to modify it heavily to make it work. And their MMORPGs still had really huge performance problems.

    And the Luminous engine was not available in 2005.



    FF14 1.0 would propably still fail with a very good engine.


    Cheers
    It would have been better for them to at least commission the development of a game engine by people who actually make game engines, or recruit for it. Theyd just have to contract for full ownership which would have been more expensive and harder to negotiate. It's 1000% different from game programming. And all squex did at the time was pull their top programmers from other projects, hurting other games at the time, according to the interviews.
    (0)

  6. #26
    Player
    Wildheaven182's Avatar
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    Apr 2024
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    291
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    Rowan Aarontagdh
    World
    Mateus
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    Scholar Lv 100
    Btw the lead guy on 1.0 was moved down to the level design team.
    (0)

  7. #27
    Player
    Absurdity's Avatar
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    Feb 2018
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    3,347
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aphex View Post
    It’s not an MMO now, it’s an online RPG.
    I'd call it an online multiplayer game with some RPG elements.
    The RPG elements were minimal to begin with and have only been reduced over the years.

    Do level and gear progression make it an RPG? Then extraction shooters and first-person action games like Darktide would be RPGs.
    Almost every game genre nowadays has some RPG elements, doesn't make them RPGs.
    (2)
    Last edited by Absurdity; 05-14-2026 at 03:08 PM.

  8. #28
    Player
    Turtledeluxe's Avatar
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    Feb 2023
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    1,199
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Luluna View Post
    I was a closed alpha tester and still to this day I had more fun in 1.0 than I do now. I do not care when all the none players always say "Nightmare" as I was there and I remember it clearly as if it was last year.
    I saw the intros the other day and I was blown away by the presentation. Not defending gameplay or story long term, but the game certainly had a charm and a vision that makes even the XIV we have today feel so restrained in comparison. 1.0 looked and sounded truly cinematic, whereas everything in XIV is wooden and sounds quite soft/forgettable even down to the mixing. Dialogue after cinematics was a little more concise and natural. The moogles playing off key absolutely took me out. XIV definitely lost something when 1.0 died.

    I also did not play anywhere near 1.0 and my opinion is based on the objectively superior animations, camerawork, and uncompressed audio/voices/effects. XIV now can barely handle scenes like that anymore. Its just a shaky cam effect as people or objects zoom off the screen unnaturally and everything we hear is compressed to hell.
    (3)
    Last edited by Turtledeluxe; 05-15-2026 at 05:37 AM.

  9. #29
    Player
    Wildheaven182's Avatar
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    Apr 2024
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    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 100
    I think we call that nostalgia.
    (1)

  10. #30
    Player
    JohnLakeside's Avatar
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    May 2024
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    93
    Character
    John Lakeside
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Luluna View Post
    I loved that you could ride on the ferry and go and sit inside. I made a lot of friends crossing over to Limsa on them. The characters had depth they changed character voices which I think is part of the reason I miss my old cat girl so much The world was vast with life and dangerous and no mounts no jumping it was great
    GOD, I wish FF14 still had travel like this. I would seriously just ride boats and airships repeatedly just to chill and talk to randos.
    (3)
    Still bitter about this community overhyping Shadowbringers.

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