Lineage II (released 2003) was using Unreal Engine 2, and it worked quite well, even with the large open world and 100+ player sieges. The engine's successor, Unreal Engine 3, was also available in March 2004.You have to look at in a historical context. They started to make the game ~2005. Which engine, you could licence at that time would be way better than Crystal Tools for a MMORPG? Propably there was not a single one. So they decided to make an own engine. Other studios like Bioware or Zenimax Online used the HeroEngine. But they had to modify it heavily to make it work. And their MMORPGs still had really huge performance problems.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

