Quote Originally Posted by Wildheaven182 View Post
No, I think the game engine is pretty clearly a root of many problems. It's clear how difficult it was to work with crystal tools and they didnt replace Crystal Tools with Luminous engine for ARR because Crystal Tools was good.
You have to look at in a historical context. They started to make the game ~2005. Which engine, you could licence at that time would be way better than Crystal Tools for a MMORPG? Propably there was not a single one. So they decided to make an own engine. Other studios like Bioware or Zenimax Online used the HeroEngine. But they had to modify it heavily to make it work. And their MMORPGs still had really huge performance problems.

And the Luminous engine was not available in 2005.

Quote Originally Posted by Wildheaven182 View Post
I shouldnt be surprised every breath you take on the internet you have to explain the concept of nuance. No Im not saying the engine was the source of all problems, it wasnt. And I agree, bad design decisions were the root of the creative and gameplay problems.
The engine and their backend programming was based heavily on scripts, for everything. From what Im told scripts are useful for automating small repetitive tasks but far from ideal for any longer processes, causing heavy cpu load or something. Bad performance.
FF14 1.0 would propably still fail with a very good engine.


Cheers