I don't like it either but it's not like they're going to take away all the modern casual glams and pso armor so at this point just go all out.Or, and this is going to blow people's minds, you can have a problem with the 2010s hot topic fashion and PSO2 wannabe armour as well as the RGB creatures we're gonna get.
And I'm sure I will hate whatever completely out of place rewards will come from the Evangelion crossover as well.
I think I have been pretty consistent in my dislike of the devs desperately trying to destroy their own original art direction and aesthetic.
TBF, this is their game, so I can't see them doing anything they don't want to do since this isn't Only Medieval Fantasy either, like Urban and Sci-fi fantasy worlds exist too in fiction. If FF15 and FF16 can have fun collab events with glams and rewards, then we can have room for green Wols and Sol 9 along with robots and wrestlers.Or, and this is going to blow people's minds, you can have a problem with the 2010s hot topic fashion and PSO2 wannabe armour as well as the RGB creatures we're gonna get.
And I'm sure I will hate whatever completely out of place rewards will come from the Evangelion crossover as well.
I think I have been pretty consistent in my dislike of the devs desperately trying to destroy their own original art direction and aesthetic.
Also, everyone is free to check out Eorzea Collection to see the new variety of glams and armor sets out in 2026 if they believe modern glams have overtaken recent updates, which isn't true either way.
As much as I abhor the idea visually, it does technically support the concept of mixed races, like, one of their parents was a Roe and the other a Hyur, hence "green skinned hyur" (same could be said with other colors, like how Au ra can already be Tiefling red if they want to, and Hroths can have Pink Panther fur)
See this is actually why I am happy that people will get the option to go outside of the standard palettes, because I know a number of people who do actually care about lore and who want to make mixed-race characters or characters from other non-playable clans (like Doman/Hingan roes like Gosetsu who have human skintones not accessible by sea wolves). I just think that expanded skintones should be opt-in versus a default in order to maintain some degree of identity and cohesion for existing clans, especially for new players - basically that using expanded options should be a case of "I know what I'm doing (or simply don't care at all), show me the full selection." I think guiding new players to create a character who can easily exist in the world encourages roleplay and better connection with the story, whereas a free-for-all character creator with no guidelines encourages... well, to put it bluntly, a Second Life character whose only purpose is to look appealing to their creator even if this puts them at odds with all of the game's lore. And while I have seen enough modders to know that many people do prefer to engage with the game this way, I still think it should be a conscious choice and not the default.
More than anything I'm concerned that new players won't know any different and won't realize they are picking unfitting tones, they should lock it behind a level 20 quest or something
I'm glad people will have more options to represent themselves. I'm also glad blocking people vanishes them out of existence so I can yeetus deletus the hideous ones. The green hyur is a bit much for me tbh. But I don't think my dislike of it should mean it can't happen either.
I still vote we get a checkbox setting that sets other character models to some sort of default. Would be handy for keeping important story beats immersive.
One of my WoL's lore is that her dad is a keeper and mother a highlander, so the hyur with lightly greyed skin was my exact plan the instant this update hits since making it work with currently available tattoos and make-up never quite nailed it.
As for "funny joke characters breaking immersion," they already exist in large numbers and unless they're actually offensive, they're players all the same. We're going to see a lot of them at the start of Evercold, and then it'll die down as the novelty wears off.
Last edited by RedLolly; 05-09-2026 at 02:26 PM.
They could expand the color selection for colors that make sense for that race without lazily slapping a full spectrum color slider on everything.
But I guess that would require basic programming and respect for the game, which the developers dont have.
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