You’re assuming a lot based on an incomplete picture.
They already said this system is still a work in progress. Also, the fact that there are “>>>>” after level 5, along with an “All >>” button at the bottom, suggests that there are likely far more than just five levels—you’re probably only seeing a portion of the battle pass at a time.
As for people capping quickly: that’s nothing new. It was already the case with tomestones. If you did something like a treasure map session, a hunt train, a few extreme runs, and a dungeon in one evening, you could already hit your weekly cap on day one. So even if it’s faster now, I don’t really see that as an issue. It doesn’t take anything away from midcore or hardcore players, while giving casual players a better chance to keep up.
I also don’t think focusing on gear progression is a bad thing. Honestly, I’d say we should wait and see how it plays out. The current system hasn’t been great for a while, so it’s hard to make it significantly worse.
I used to raid a lot in Heavensward, and a bit in Stormblood before shifting more toward midcore play. Even when I was more hardcore, I never really saw the point of the current gear progression system. If you can already clear Savage with lower gear, then getting better gear doesn’t really unlock anything—it just makes the same fights easier.
Sure, glamour rewards are nice as a way to show you cleared the content, but the gear progression itself feels a bit hollow. Increasing item level doesn’t add new goals, it just smooths out something you’ve already beaten.
Tomestones at least made sense in one way: they allowed players who couldn’t clear at minimum item level to eventually catch up and succeed. There’s a big difference between tackling Savage at i770 versus i780 or i790. But once you’ve already cleared it at the lower item level, additional gear doesn’t really change anything.
So going back to the battle pass idea: giving more ways to increase item level isn’t a bad thing, especially for players who can’t clear Savage. It might not be perfect at launch, but I think it’s a good thing that they’re exploring new ways to improve this part of the game.


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