Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    Neko_Yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Somewhere.
    Posts
    150
    Character
    Neko Yanagi
    World
    Hyperion
    Main Class
    Conjurer Lv 70

    Hidden Fatigue (not surplus)

    Aside from Surplus, I've found that there is another (hidden) fatigue for fishing. It affects you by limiting your catches. If you get a fish to bite, and you hook it, your remainder meter will drop to 0 and you will lose the fish. Also, you receive more "Nothing Bites" messages. I noticed this fatigue after 6 hrs of spearfishing, then going to fish afterward (in other words, it doesn't seem to affect spearfishing, but can be brought on from too much spearfishing or regular fishing). Also, I did not have Surplus. I have read a few sources that say that this also can affect the other gathering classes, but I'm not too sure about that. I was going bonkers trying to figure out wth was going on, then I remembered the fatigue system from FFXI and this kind of reminded me of it.

    So fellow fishermen/women, have you found this to be true for you as well?
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    25
    It does exist yes, it seems to fade after about 24 hours of not gathering on said class, and yes it does exist for miners as well as botanist.
    (0)

  3. #3
    Player
    Neko_Yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Somewhere.
    Posts
    150
    Character
    Neko Yanagi
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Thanks for the confirmation! It's good to have this kind of info. How long do you normally have to fish to hit that fatigue? Or does it go by how much fish you have caught?
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    25
    I have not examined it enough to know but I imagine its fish caught, I was talking to one of the botanist in the LS today and he says its after about 32 tree's that it starts to kick in for him.
    (0)

  5. #5
    Player
    Skidkidd's Avatar
    Join Date
    Mar 2011
    Location
    Eorzea
    Posts
    66
    Character
    Ash Lambert
    World
    Goblin
    Main Class
    Rogue Lv 50
    Hmm, interesting. I will be sure to investigate this as soon as I get home
    (0)

    Poles are for flags, Rods are for fishing!
    Aarok Dahlmel
    7th Sun of the 4th Umbral Moon
    Founder & Leader of The Yagudo Initiative
    Join us! yags.co

  6. #6
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    Probably a bit of a necro-post but I seem to hit the 'you lose the fish/damage the item' if I try to do more than approximately 30k SP in a day. I go from pretty much only losing mythril ore/gold sand to losing even the easy stuff like zinc and tin.

    Anyone discover if the invisible quota resets at jp midnight or maybe 24 hours after or something like that? At this point I'm resorting to trying an alternating nights fishing/mining strategy.
    (0)
    Last edited by Leknaat; 03-27-2011 at 07:43 PM.

  7. #7
    Player
    Andra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    514
    Character
    Andra Nafare
    World
    Ragnarok
    Main Class
    Archer Lv 90
    In FFXI Fishing and Chocobo Digging reset at JP midnight. The fatigue was determined by how many items you've gathered. For Chocobo Digging it was 100 items every 24h. For fishing it was around 200 fish every 24h. It had nothing to do with the skill ups you made in that time, if you wern't able to dig/fish anything, it also didn't count. Only the successfully gathered items had an effect on the fatigue.

    I wouldn't be surprised if the system here is the same. In FFXI there also was no visible debuff or anything like that. People had to learn it the hard way. While Botanists can gather an extrem amount of items in a short time, fishers seem to need more time to hit the fatigue.

    On the http://www.disciplesoftheland.com/ there's also a thread about the Fatigue-System and some people testing different options. I for myself also made one spreadsheet to help with the fatigue analysis, but we're pretty sure, it's the items who affect the fatigue:

    {link} Fatigue Analysis Google Spreadsheet
    (0)
    2010...
    ~Der Mond ist Schuld!~
    Hi Hi Hi *kicher* FFXI Insider. Hi Hi Hi. *kicher*
    2012...

    "Hätte ich doch mal nur meine Klappe gehalten..."

  8. #8
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    I could be completely wrong, but one thing I typically do while fishing is take long breaks. This seems to off-set or cool down this hidden fatigue and allow me to fish much longer. In other words, I don't think 24 hours is the reset. I think it may be much less. I've had what appeared to be a complete reset in as short as four hours.

    Now it's all hidden (which I hate) so I could be totally wrong. I could have had good luck or bad luck. I could have hit some invisible reset at JP midnight. I don't really know, but I'm pretty sure 24 hours is incorrect. I'd try 6 hours and if that works I'd try 4 next time.

    I usually fish about 20-30k SP and then go do something else for 2-3 hours. Then I come back and hit up another 30k. I keep this going pretty much indefinitely and I've gotten as many as 3-4 levels in a 24 hour period.
    (0)

  9. #9
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    A DoL successfully gathering an item is IMO the equivalent of a DoW/M successfully slaying an enemy/mob. Which means that when we FAIL to pull that item in because of this hidden fatigue system, it would equate to a DOW/M suddenly being killed by 70%+ of anything they try and attack.

    Even on the lowest grade a fully capped DoL can fail 80-90% of their harvest attempts do to this hidden system. Could you imagine if a DOW/M suddenly just started being insta-killed by 80-90% of the mobs in this game due to a system as terrible as this? Not only that but being insta-killed at 50 by a WARF RAT?

    Not only that but this actually does more than affect are chances at gathering. It affects our leveling as well. I can go gather on fisher and hit fatigue. Now I swap to botany to rank up some. Oh guess what, now I have insta-fails on my botanist because I played my fisher for a few hours earlier. Completely ridiculous that one class can affect me ranking another class. Hidden fatigue should not be in game at all. But having is PERSIST across ALL dols is absolutely ridiculous. No other archtype in-game deals with this stuff, except for DOL.

    I realize its SE's attempt to stop RMT but it does not stop them, it hardly hinders them. It hurts more legit players than it hurts RMT. It is RMT's job to make money off in-game resources. So what RMT will go gather until they hit bad hidden gather fatigue. Then sell those resources off for gil, sell the shards they acquired while DOLing for gil and in the case of fishing use alchemy to turn those fish into shards, to sell for gil. RMT is not being stopped by this.

    At the very least if not removed it needs to be revamped and SE needs to just own up and admit that it is there instead of dodging and ignoring questions and topics about it as they have since beta.

    At the very make it so that it affects ONLY the class you are ranking.
    Make it so that the failure chance for gathering goes down as you get deeper into normal surplus. Aka you hit surplus/yellow you now have a 10% chance to auto fail, then at the next rank of surplus 20% and so on and so on. Its better than what is in now and makes more sense. But even still this is still a bad solution, as this system just needs to go.
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    21
    I've also experienced this "nerf" across all 3 harvest jobs. Guess I'm not crazy after all. Usually happens to me after 3 hrs or so. All of a sudden I would start missing alot. Repairing all the gears doesn't help that much. So now, I just stop and go do something else.
    (0)

Page 1 of 2 1 2 LastLast